Expose Graphics.Renderer setting; Refactor Renderer.Null.

This commit is contained in:
Paul Chote
2010-11-11 23:53:29 +13:00
parent 233e9326f0
commit ccf66cde2f
11 changed files with 43 additions and 92 deletions

View File

@@ -12,6 +12,7 @@ using System.Drawing;
using System.IO;
using OpenRA.FileFormats.Graphics;
using OpenRA.Graphics;
using System;
[assembly: Renderer(typeof(OpenRA.Renderer.Null.NullGraphicsDevice))]
@@ -23,6 +24,7 @@ namespace OpenRA.Renderer.Null
public NullGraphicsDevice(int width, int height, WindowMode window, bool vsync)
{
Console.WriteLine("Using Null renderer");
WindowSize = new Size(width, height);
}
@@ -46,4 +48,31 @@ namespace OpenRA.Renderer.Null
public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
public IShader CreateShader(string name) { return new NullShader(); }
}
public class NullIndexBuffer : IIndexBuffer
{
public void Bind() {}
public void SetData(ushort[] indices, int length) {}
}
public class NullShader : IShader
{
public void SetValue(string name, float x, float y) { }
public void SetValue(string param, ITexture texture) { }
public void Commit() { }
public void Render(Action a) { }
}
public class NullTexture : ITexture
{
public void SetData(Bitmap bitmap) { }
public void SetData(uint[,] colors) { }
public void SetData(byte[] colors, int width, int height) { }
}
class NullVertexBuffer<T> : IVertexBuffer<T>
{
public void Bind() { }
public void SetData(T[] vertices, int length) { }
}
}