Expose Graphics.Renderer setting; Refactor Renderer.Null.
This commit is contained in:
12
Makefile
12
Makefile
@@ -1,7 +1,7 @@
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CSC = gmcs
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CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
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DEFINE = DEBUG;TRACE
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PROGRAMS = fileformats rcg rgl game ra cnc seqed editor ralint filex tsbuild utility
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PROGRAMS = fileformats rcg rgl rnull game ra cnc seqed editor ralint filex tsbuild utility
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prefix = /usr/local
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datarootdir = $(prefix)/share
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datadir = $(datarootdir)
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@@ -25,6 +25,7 @@ rcg_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(rcg_DEPS) $(game_TARGET)
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rgl_SRCS = $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
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rgl_TARGET = OpenRA.Renderer.Gl.dll
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rgl_KIND = library
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@@ -33,6 +34,13 @@ rgl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(rgl_DEPS) $(game_TARGET)
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rnull_SRCS = $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
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rnull_TARGET = OpenRA.Renderer.Null.dll
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rnull_KIND = library
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rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rnull_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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$(rnull_DEPS) $(game_TARGET)
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game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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game_KIND = winexe
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@@ -98,7 +106,7 @@ utility_LIBS = $(COMMON_LIBS) $(utility_DEPS)
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.SUFFIXES:
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.PHONY: clean all game tool default mods mod_ra mod_cnc install uninstall editor_res editor tsbuild ralint seqed filex utility
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game: $(fileformats_TARGET) $(rcg_TARGET) $(rgl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(utility_TARGET)
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game: $(fileformats_TARGET) $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(utility_TARGET)
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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@@ -39,6 +39,7 @@ namespace OpenRA.GameRules
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public class GraphicSettings
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{
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public string Renderer = "Cg";
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public WindowMode Mode = WindowMode.PseudoFullscreen;
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public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
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public int2 WindowedSize = new int2(1024, 768);
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@@ -133,7 +133,7 @@ namespace OpenRA.Graphics
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internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
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{
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var resolution = GetResolution( windowMode );
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.Gl.dll" ) ), resolution.Width, resolution.Height, windowMode, false );
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) ) ), resolution.Width, resolution.Height, windowMode, false );
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}
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static Size GetResolution(WindowMode windowmode)
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@@ -50,6 +50,7 @@ namespace OpenRA.Renderer.Cg
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public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
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{
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Console.WriteLine("Using Cg renderer");
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Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
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@@ -47,6 +47,7 @@ namespace OpenRA.Renderer.Glsl
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public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
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{
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Console.WriteLine("Using Gl renderer");
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Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
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@@ -12,6 +12,7 @@ using System.Drawing;
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using System.IO;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Graphics;
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using System;
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[assembly: Renderer(typeof(OpenRA.Renderer.Null.NullGraphicsDevice))]
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@@ -23,6 +24,7 @@ namespace OpenRA.Renderer.Null
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public NullGraphicsDevice(int width, int height, WindowMode window, bool vsync)
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{
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Console.WriteLine("Using Null renderer");
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WindowSize = new Size(width, height);
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}
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@@ -46,4 +48,31 @@ namespace OpenRA.Renderer.Null
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public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
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public IShader CreateShader(string name) { return new NullShader(); }
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}
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public class NullIndexBuffer : IIndexBuffer
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{
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public void Bind() {}
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public void SetData(ushort[] indices, int length) {}
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}
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public class NullShader : IShader
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{
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public void SetValue(string name, float x, float y) { }
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public void SetValue(string param, ITexture texture) { }
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public void Commit() { }
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public void Render(Action a) { }
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}
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public class NullTexture : ITexture
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{
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public void SetData(Bitmap bitmap) { }
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public void SetData(uint[,] colors) { }
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public void SetData(byte[] colors, int width, int height) { }
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}
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class NullVertexBuffer<T> : IVertexBuffer<T>
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{
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public void Bind() { }
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public void SetData(T[] vertices, int length) { }
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}
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}
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@@ -1,20 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Renderer.Null
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{
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public class NullIndexBuffer : IIndexBuffer
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{
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public void Bind() {}
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public void SetData(ushort[] indices, int length) {}
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}
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}
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@@ -1,23 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Renderer.Null
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{
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public class NullShader : IShader
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{
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public void SetValue(string name, float x, float y) { }
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public void SetValue(string param, ITexture texture) { }
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public void Commit() { }
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public void Render(Action a) { }
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}
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}
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@@ -1,22 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Renderer.Null
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{
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public class NullTexture : ITexture
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{
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public void SetData(Bitmap bitmap) { }
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public void SetData(uint[,] colors) { }
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public void SetData(byte[] colors, int width, int height) { }
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}
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}
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@@ -1,20 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Renderer.Null
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{
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class NullVertexBuffer<T> : IVertexBuffer<T>
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{
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public void Bind() { }
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public void SetData(T[] vertices, int length) { }
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}
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}
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@@ -48,10 +48,6 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="NullGraphicsDevice.cs" />
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<Compile Include="NullIndexBuffer.cs" />
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<Compile Include="NullShader.cs" />
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<Compile Include="NullTexture.cs" />
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<Compile Include="NullVertexBuffer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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