Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common
This commit is contained in:
63
OpenRA.Mods.Common/Modifiers/UpgradeOverlay.cs
Normal file
63
OpenRA.Mods.Common/Modifiers/UpgradeOverlay.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
{
|
||||
[Desc("Display a colored overlay when a timed upgrade is active.")]
|
||||
public class UpgradeOverlayInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Upgrade that is required before this overlay is rendered")]
|
||||
public readonly string RequiresUpgrade = null;
|
||||
|
||||
[Desc("Palette to use when rendering the overlay")]
|
||||
public readonly string Palette = "invuln";
|
||||
|
||||
public object Create(ActorInitializer init) { return new UpgradeOverlay(this); }
|
||||
}
|
||||
|
||||
public class UpgradeOverlay : IRenderModifier, IUpgradable
|
||||
{
|
||||
readonly UpgradeOverlayInfo info;
|
||||
bool enabled;
|
||||
|
||||
public UpgradeOverlay(UpgradeOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
foreach (var a in r)
|
||||
{
|
||||
yield return a;
|
||||
|
||||
if (enabled && !a.IsDecoration)
|
||||
yield return a.WithPalette(wr.Palette(info.Palette))
|
||||
.WithZOffset(a.ZOffset + 1)
|
||||
.AsDecoration();
|
||||
}
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == info.RequiresUpgrade)
|
||||
enabled = available;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user