Add map scripting support
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134
OpenRA.Mods.RA/Scripting/LuaScriptContext.cs
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134
OpenRA.Mods.RA/Scripting/LuaScriptContext.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using LuaInterface;
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namespace OpenRA.Mods.RA.Scripting
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{
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public class LuaScriptContext : IDisposable
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{
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public Lua Lua { get; private set; }
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public LuaScriptContext()
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{
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Log.Write("debug", "Creating Lua script context");
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Lua = new Lua();
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}
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public void RegisterObject(object target, string tableName, bool exposeAllMethods)
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{
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Log.Write("debug", "Registering object {0}", target);
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if (tableName != null && Lua.GetTable(tableName) == null)
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Lua.NewTable(tableName);
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var type = target.GetType();
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var methods = type.GetMethods(BindingFlags.Public | BindingFlags.Instance);
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RegisterMethods(tableName, target, methods, exposeAllMethods);
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}
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public void RegisterType(Type type, string tableName, bool exposeAllMethods)
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{
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Log.Write("debug", "Registering type {0}", type);
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if (tableName != null && Lua.GetTable(tableName) == null)
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Lua.NewTable(tableName);
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var methods = type.GetMethods(BindingFlags.Public | BindingFlags.Static);
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RegisterMethods(tableName, null, methods, exposeAllMethods);
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}
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void RegisterMethods(string tableName, object target, IEnumerable<MethodInfo> methods, bool allMethods)
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{
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foreach (var method in methods)
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{
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string methodName;
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var attr = method.GetCustomAttributes<LuaGlobalAttribute>(true).FirstOrDefault();
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if (attr == null)
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{
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if (allMethods)
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methodName = method.Name;
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else
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continue;
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}
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else
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methodName = attr.Name ?? method.Name;
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var methodTarget = method.IsStatic ? null : target;
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if (tableName != null)
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Lua.RegisterFunction(tableName + "." + methodName, methodTarget, method);
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else
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Lua.RegisterFunction(methodName, methodTarget, method);
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}
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}
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void LogException(Exception e)
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{
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Game.Debug("{0}", e.Message);
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Game.Debug("See debug.log for details");
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Log.Write("debug", "{0}", e);
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}
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public void LoadLuaScripts(Func<string, string> getFileContents, params string[] files)
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{
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foreach (var file in files)
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{
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try
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{
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Log.Write("debug", "Loading Lua script {0}", file);
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var content = getFileContents(file);
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Lua.DoString(content, file);
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}
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catch (Exception e)
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{
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LogException(e);
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}
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}
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}
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public object[] InvokeLuaFunction(string name, params object[] args)
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{
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try
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{
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var function = Lua.GetFunction(name);
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if (function == null)
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return null;
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return function.Call(args);
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}
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catch (Exception e)
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{
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LogException(e);
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return null;
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}
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}
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public void Dispose()
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{
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if (Lua == null)
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return;
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GC.SuppressFinalize(this);
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Lua.Dispose();
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Lua = null;
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}
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~LuaScriptContext()
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{
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Dispose();
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}
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}
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}
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