Add map scripting support
This commit is contained in:
@@ -22,7 +22,7 @@ namespace OpenRA.FileFormats
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Folders, MapFolders, Rules, ServerTraits,
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Sequences, VoxelSequences, Cursors, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices, Notifications, Music, Movies, Translations, TileSets,
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ChromeMetrics, PackageContents;
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ChromeMetrics, PackageContents, LuaScripts;
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public readonly Dictionary<string, string> Packages;
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public readonly MiniYaml LoadScreen;
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@@ -59,6 +59,7 @@ namespace OpenRA.FileFormats
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TileSets = YamlList(yaml, "TileSets");
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ChromeMetrics = YamlList(yaml, "ChromeMetrics");
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PackageContents = YamlList(yaml, "PackageContents");
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LuaScripts = YamlList(yaml, "LuaScripts");
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LoadScreen = yaml["LoadScreen"];
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LobbyDefaults = yaml["LobbyDefaults"];
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@@ -54,7 +54,7 @@ namespace OpenRA
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public class Map
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{
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[FieldLoader.Ignore] IFolder container;
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[FieldLoader.Ignore] public IFolder Container;
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public string Path { get; private set; }
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// Yaml map data
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@@ -132,7 +132,7 @@ namespace OpenRA
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void AssertExists(string filename)
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{
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using (var s = container.GetContent(filename))
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using (var s = Container.GetContent(filename))
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if (s == null)
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throw new InvalidOperationException("Required file {0} not present in this map".F(filename));
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}
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@@ -142,12 +142,12 @@ namespace OpenRA
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public Map(string path)
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{
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Path = path;
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container = FileSystem.OpenPackage(path, null, int.MaxValue);
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Container = FileSystem.OpenPackage(path, null, int.MaxValue);
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AssertExists("map.yaml");
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AssertExists("map.bin");
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var yaml = new MiniYaml(null, MiniYaml.FromStream(container.GetContent("map.yaml")));
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var yaml = new MiniYaml(null, MiniYaml.FromStream(Container.GetContent("map.yaml")));
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FieldLoader.Load(this, yaml);
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Uid = ComputeHash();
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@@ -263,17 +263,17 @@ namespace OpenRA
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// Create a new map package
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// TODO: Add other files (custom assets) to the entries list
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container = FileSystem.CreatePackage(Path, int.MaxValue, entries);
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Container = FileSystem.CreatePackage(Path, int.MaxValue, entries);
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}
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// Update existing package
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container.Write(entries);
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Container.Write(entries);
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}
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public TileReference<ushort, byte>[,] LoadMapTiles()
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{
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var tiles = new TileReference<ushort, byte>[MapSize.X, MapSize.Y];
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using (var dataStream = container.GetContent("map.bin"))
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using (var dataStream = Container.GetContent("map.bin"))
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{
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if (dataStream.ReadUInt8() != 1)
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throw new InvalidDataException("Unknown binary map format");
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@@ -305,7 +305,7 @@ namespace OpenRA
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{
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var resources = new TileReference<byte, byte>[MapSize.X, MapSize.Y];
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using (var dataStream = container.GetContent("map.bin"))
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using (var dataStream = Container.GetContent("map.bin"))
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{
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if (dataStream.ReadUInt8() != 1)
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throw new InvalidDataException("Unknown binary map format");
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@@ -391,8 +391,8 @@ namespace OpenRA
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{
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// UID is calculated by taking an SHA1 of the yaml and binary data
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// Read the relevant data into a buffer
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var data = container.GetContent("map.yaml").ReadAllBytes()
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.Concat(container.GetContent("map.bin").ReadAllBytes()).ToArray();
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var data = Container.GetContent("map.yaml").ReadAllBytes()
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.Concat(Container.GetContent("map.bin").ReadAllBytes()).ToArray();
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// Take the SHA1
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using (var csp = SHA1.Create())
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@@ -338,8 +338,10 @@
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<Compile Include="RepairsUnits.cs" />
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<Compile Include="Reservable.cs" />
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<Compile Include="ScaredyCat.cs" />
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<Compile Include="Scripting\LuaScriptInterface.cs" />
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<Compile Include="Scripting\Media.cs" />
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<Compile Include="Scripting\RASpecialPowers.cs" />
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<Compile Include="Scripting\LuaScriptContext.cs" />
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<Compile Include="SeedsResource.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="Sellable.cs" />
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@@ -476,6 +478,10 @@
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<Compile Include="Effects\Rank.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\LuaInterface\LuaInterface.csproj">
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<Project>{e915a0a4-2641-4f7e-8a88-8f123fa88bf1}</Project>
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<Name>LuaInterface</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRA.FileFormats</Name>
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134
OpenRA.Mods.RA/Scripting/LuaScriptContext.cs
Normal file
134
OpenRA.Mods.RA/Scripting/LuaScriptContext.cs
Normal file
@@ -0,0 +1,134 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using LuaInterface;
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namespace OpenRA.Mods.RA.Scripting
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{
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public class LuaScriptContext : IDisposable
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{
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public Lua Lua { get; private set; }
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public LuaScriptContext()
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{
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Log.Write("debug", "Creating Lua script context");
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Lua = new Lua();
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}
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public void RegisterObject(object target, string tableName, bool exposeAllMethods)
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{
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Log.Write("debug", "Registering object {0}", target);
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if (tableName != null && Lua.GetTable(tableName) == null)
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Lua.NewTable(tableName);
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var type = target.GetType();
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var methods = type.GetMethods(BindingFlags.Public | BindingFlags.Instance);
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RegisterMethods(tableName, target, methods, exposeAllMethods);
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}
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public void RegisterType(Type type, string tableName, bool exposeAllMethods)
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{
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Log.Write("debug", "Registering type {0}", type);
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if (tableName != null && Lua.GetTable(tableName) == null)
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Lua.NewTable(tableName);
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var methods = type.GetMethods(BindingFlags.Public | BindingFlags.Static);
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RegisterMethods(tableName, null, methods, exposeAllMethods);
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}
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void RegisterMethods(string tableName, object target, IEnumerable<MethodInfo> methods, bool allMethods)
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{
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foreach (var method in methods)
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{
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string methodName;
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var attr = method.GetCustomAttributes<LuaGlobalAttribute>(true).FirstOrDefault();
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if (attr == null)
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{
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if (allMethods)
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methodName = method.Name;
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else
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continue;
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}
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else
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methodName = attr.Name ?? method.Name;
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var methodTarget = method.IsStatic ? null : target;
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if (tableName != null)
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Lua.RegisterFunction(tableName + "." + methodName, methodTarget, method);
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else
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Lua.RegisterFunction(methodName, methodTarget, method);
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}
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}
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void LogException(Exception e)
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{
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Game.Debug("{0}", e.Message);
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Game.Debug("See debug.log for details");
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Log.Write("debug", "{0}", e);
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}
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public void LoadLuaScripts(Func<string, string> getFileContents, params string[] files)
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{
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foreach (var file in files)
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{
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try
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{
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Log.Write("debug", "Loading Lua script {0}", file);
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var content = getFileContents(file);
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Lua.DoString(content, file);
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}
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catch (Exception e)
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{
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LogException(e);
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}
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}
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}
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public object[] InvokeLuaFunction(string name, params object[] args)
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{
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try
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{
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var function = Lua.GetFunction(name);
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if (function == null)
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return null;
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return function.Call(args);
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}
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catch (Exception e)
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{
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LogException(e);
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return null;
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}
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}
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public void Dispose()
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{
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if (Lua == null)
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return;
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GC.SuppressFinalize(this);
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Lua.Dispose();
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Lua = null;
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}
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~LuaScriptContext()
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{
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Dispose();
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}
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}
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}
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165
OpenRA.Mods.RA/Scripting/LuaScriptInterface.cs
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165
OpenRA.Mods.RA/Scripting/LuaScriptInterface.cs
Normal file
@@ -0,0 +1,165 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using LuaInterface;
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using WorldRenderer = OpenRA.Graphics.WorldRenderer;
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namespace OpenRA.Mods.RA.Scripting
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{
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public class LuaScriptInterfaceInfo : ITraitInfo, Requires<SpawnMapActorsInfo>
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{
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public readonly string[] LuaScripts = { };
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public object Create(ActorInitializer init) { return new LuaScriptInterface(this); }
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}
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public class LuaScriptInterface : IWorldLoaded, ITick
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{
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World world;
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readonly LuaScriptContext context = new LuaScriptContext();
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readonly LuaScriptInterfaceInfo info;
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public LuaScriptInterface(LuaScriptInterfaceInfo info)
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{
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this.info = info;
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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AddMapActorGlobals();
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context.Lua["World"] = w;
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context.Lua["WorldRenderer"] = wr;
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context.RegisterObject(this, "_OpenRA", false);
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context.RegisterType(typeof(WVec), "WVec", true);
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context.RegisterType(typeof(WPos), "WPos", true);
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context.RegisterType(typeof(CPos), "CPos", true);
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context.RegisterType(typeof(WRot), "WRot", true);
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context.RegisterType(typeof(WAngle), "WAngle", true);
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context.RegisterType(typeof(WRange), "WRange", true);
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context.RegisterType(typeof(int2), "int2", true);
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context.RegisterType(typeof(float2), "float2", true);
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var sharedScripts = Game.modData.Manifest.LuaScripts ?? new string[0];
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if (sharedScripts.Any())
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context.LoadLuaScripts(f => FileSystem.Open(f).ReadAllText(), sharedScripts);
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context.LoadLuaScripts(f => w.Map.Container.GetContent(f).ReadAllText(), info.LuaScripts);
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context.InvokeLuaFunction("WorldLoaded");
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}
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void AddMapActorGlobals()
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{
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foreach (var kv in world.WorldActor.Trait<SpawnMapActors>().Actors)
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context.Lua[kv.Key] = kv.Value;
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}
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public void Tick(Actor self)
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{
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context.InvokeLuaFunction("Tick");
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}
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[LuaGlobal]
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public object New(string typeName, LuaTable args)
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{
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var type = Game.modData.ObjectCreator.FindType(typeName);
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if (type == null)
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throw new InvalidOperationException("Cannot locate type: {0}".F(typeName));
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if (args == null)
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return Activator.CreateInstance(type);
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var argsArray = ConvertArgs(args);
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return Activator.CreateInstance(type, argsArray);
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}
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object[] ConvertArgs(LuaTable args)
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{
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var argsArray = new object[args.Keys.Count];
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for (var i = 1; i <= args.Keys.Count; i++)
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{
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var arg = args[i] as LuaTable;
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if (arg != null && arg[1] != null && arg[2] != null)
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argsArray[i - 1] = Convert.ChangeType(arg[1], Enum<TypeCode>.Parse(arg[2].ToString()));
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else
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argsArray[i - 1] = args[i];
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}
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return argsArray;
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}
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[LuaGlobal]
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public void Debug(object obj)
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{
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if (obj != null)
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Game.Debug(obj.ToString());
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}
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[LuaGlobal]
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public object TraitOrDefault(Actor actor, string className)
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{
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var type = Game.modData.ObjectCreator.FindType(className);
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if (type == null)
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return null;
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var method = typeof(Actor).GetMethod("TraitOrDefault");
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var genericMethod = method.MakeGenericMethod(type);
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return genericMethod.Invoke(actor, null);
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}
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[LuaGlobal]
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public object Trait(Actor actor, string className)
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{
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var ret = TraitOrDefault(actor, className);
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if (ret == null)
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throw new InvalidOperationException("Actor {0} does not have trait of type {1}".F(actor, className));
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return ret;
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}
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[LuaGlobal]
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public bool HasTrait(Actor actor, string className)
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{
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var ret = TraitOrDefault(actor, className);
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return ret != null;
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}
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[LuaGlobal]
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public object TraitInfoOrDefault(string actorType, string className)
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{
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var type = Game.modData.ObjectCreator.FindType(className);
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if (type == null || !Rules.Info.ContainsKey(actorType))
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return null;
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return Rules.Info[actorType].Traits.GetOrDefault(type);
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}
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[LuaGlobal]
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public object TraitInfo(string actorType, string className)
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{
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var ret = TraitInfoOrDefault(actorType, className);
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if (ret == null)
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throw new InvalidOperationException("Actor type {0} does not have trait info of type {1}".F(actorType, className));
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return ret;
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}
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[LuaGlobal]
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public bool HasTraitInfo(string actorType, string className)
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{
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var ret = TraitInfoOrDefault(actorType, className);
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return ret != null;
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}
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[LuaGlobal]
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public void RunAfterDelay(double delay, Action func)
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{
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world.AddFrameEndTask(w => w.Add(new DelayedAction((int)delay, func)));
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}
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}
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}
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Reference in New Issue
Block a user