Draw repair and power down indicators above the shroud.

This commit is contained in:
Paul Chote
2016-08-23 16:34:24 +01:00
parent f357163078
commit cd0ba2049f
2 changed files with 10 additions and 6 deletions

View File

@@ -16,7 +16,7 @@ using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Effects
{
class PowerdownIndicator : IEffect
class PowerdownIndicator : IEffect, IEffectAboveShroud
{
readonly Actor a;
readonly Animation anim;
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Effects
anim.PlayRepeating(canPowerDown.Info.IndicatorSequence);
}
public void Tick(World world)
void IEffect.Tick(World world)
{
if (!a.IsInWorld || a.IsDead || !canPowerDown.Disabled)
world.AddFrameEndTask(w => w.Remove(this));
@@ -39,7 +39,9 @@ namespace OpenRA.Mods.Common.Effects
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr) { return SpriteRenderable.None; }
IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer wr)
{
if (a.Disposed || wr.World.FogObscures(a))
return SpriteRenderable.None;