From cd123830c3fe5cc063a9c1af5204ff0733727cac Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 25 Nov 2019 22:52:26 +0100 Subject: [PATCH] Move VocLoader from D2k to Cnc My assumption that the D2 mod would want, let alone need Mods.D2k was wrong. Meanwhile, it does need Mods.Cnc for at least the Pak format as well, so this is a good enough compromise. --- {OpenRA.Mods.D2k => OpenRA.Mods.Cnc}/AudioLoaders/VocLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) rename {OpenRA.Mods.D2k => OpenRA.Mods.Cnc}/AudioLoaders/VocLoader.cs (99%) diff --git a/OpenRA.Mods.D2k/AudioLoaders/VocLoader.cs b/OpenRA.Mods.Cnc/AudioLoaders/VocLoader.cs similarity index 99% rename from OpenRA.Mods.D2k/AudioLoaders/VocLoader.cs rename to OpenRA.Mods.Cnc/AudioLoaders/VocLoader.cs index dcf526264b..524d4dd9da 100644 --- a/OpenRA.Mods.D2k/AudioLoaders/VocLoader.cs +++ b/OpenRA.Mods.Cnc/AudioLoaders/VocLoader.cs @@ -15,7 +15,7 @@ using System.IO; using System.Linq; using OpenRA.Primitives; -namespace OpenRA.Mods.D2k.AudioLoaders +namespace OpenRA.Mods.Cnc.AudioLoaders { public class VocLoader : ISoundLoader {