From cd1cffe3dafd1d55a9ca0bc1a2f3b898f3f770a6 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Tue, 23 Mar 2010 20:51:34 +1300 Subject: [PATCH] fix dumb crash in SpatialBins --- OpenRA.Game/Traits/World/SpatialBins.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenRA.Game/Traits/World/SpatialBins.cs b/OpenRA.Game/Traits/World/SpatialBins.cs index 6cab4b4ffc..521ffae2ac 100644 --- a/OpenRA.Game/Traits/World/SpatialBins.cs +++ b/OpenRA.Game/Traits/World/SpatialBins.cs @@ -28,8 +28,8 @@ namespace OpenRA.Traits public void Tick(Actor self) { - for (var j = 0; j < bins.GetUpperBound(1); j++) - for (var i = 0; i < bins.GetUpperBound(0); i++) + for (var j = 0; j <= bins.GetUpperBound(1); j++) + for (var i = 0; i <= bins.GetUpperBound(0); i++) bins[i, j] = new List(); foreach (var a in self.World.Actors) @@ -54,8 +54,8 @@ namespace OpenRA.Traits { if (bins[0, 0] == null) yield break; // hack - j1 = Math.Max(0, j1); j2 = Math.Min(j2, bins.GetUpperBound(1) - 1); - i1 = Math.Max(0, i1); i2 = Math.Min(i2, bins.GetUpperBound(0) - 1); + j1 = Math.Max(0, j1); j2 = Math.Min(j2, bins.GetUpperBound(1)); + i1 = Math.Max(0, i1); i2 = Math.Min(i2, bins.GetUpperBound(0)); for (var j = j1; j <= j2; j++) for (var i = i1; i <= i2; i++) foreach (var a in bins[i, j])