Add Kill Bounties checkbox to RA.
This commit is contained in:
@@ -204,10 +204,18 @@
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AttackMove:
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AttackMove:
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AssaultMoveScanCondition: assault-move
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AssaultMoveScanCondition: assault-move
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^GlobalBounty:
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GrantConditionOnPrerequisite@GLOBALBOUNTY:
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Condition: global-bounty
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Prerequisites: global-bounty
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GivesBounty:
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RequiresCondition: global-bounty
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^Vehicle:
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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Inherits@2: ^IronCurtainable
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Huntable:
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Huntable:
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DrawLineToTarget:
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DrawLineToTarget:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -238,7 +246,6 @@
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ActorLostNotification:
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ActorLostNotification:
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ProximityCaptor:
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ProximityCaptor:
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Types: Vehicle
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Types: Vehicle
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GivesBounty:
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GpsDot:
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GpsDot:
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String: Vehicle
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String: Vehicle
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WithDamageOverlay:
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WithDamageOverlay:
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@@ -304,6 +311,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Huntable:
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Huntable:
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DrawLineToTarget:
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DrawLineToTarget:
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Health:
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Health:
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@@ -349,7 +357,6 @@
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CargoType: Infantry
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CargoType: Infantry
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HiddenUnderFog:
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HiddenUnderFog:
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ActorLostNotification:
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ActorLostNotification:
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GivesBounty:
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GpsDot:
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GpsDot:
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String: Infantry
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String: Infantry
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Crushable:
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Crushable:
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@@ -451,6 +458,7 @@
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Inherits@2: ^GainsExperience
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Huntable:
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Huntable:
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DrawLineToTarget:
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DrawLineToTarget:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -470,7 +478,6 @@
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Notification: NavalUnitLost
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Notification: NavalUnitLost
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ProximityCaptor:
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ProximityCaptor:
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Types: Ship
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Types: Ship
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GivesBounty:
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Chronoshiftable:
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Chronoshiftable:
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RepairableNear:
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RepairableNear:
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GpsDot:
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GpsDot:
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@@ -496,6 +503,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^IronCurtainable
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Huntable:
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Huntable:
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DrawLineToTarget:
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DrawLineToTarget:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -529,7 +537,6 @@
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EjectOnGround: false
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EjectOnGround: false
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EjectInAir: true
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EjectInAir: true
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AllowUnsuitableCell: true
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AllowUnsuitableCell: true
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GivesBounty:
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GpsDot:
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GpsDot:
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String: Plane
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String: Plane
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Tooltip:
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Tooltip:
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@@ -576,6 +583,7 @@
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Inherits@2: ^IronCurtainable
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Inherits@2: ^IronCurtainable
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@shape: ^1x1Shape
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Inherits@shape: ^1x1Shape
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Inherits@bounty: ^GlobalBounty
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SelectionDecorations:
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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WithSpriteControlGroupDecoration:
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Selectable:
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Selectable:
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@@ -601,7 +609,6 @@
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ShakeOnDeath:
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ShakeOnDeath:
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ProximityCaptor:
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ProximityCaptor:
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Types: Building
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Types: Building
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GivesBounty:
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Guardable:
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Guardable:
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Range: 3c0
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Range: 3c0
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FrozenUnderFog:
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FrozenUnderFog:
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@@ -43,10 +43,17 @@ Player:
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PlayerResources:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsNotification: InsufficientFunds
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DeveloperMode:
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DeveloperMode:
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CheckboxDisplayOrder: 6
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CheckboxDisplayOrder: 7
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GpsWatcher:
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GpsWatcher:
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Shroud:
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Shroud:
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FogCheckboxDisplayOrder: 3
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
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ID: bounty
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Label: Kill Bounties
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Description: Players receive cash bonuses when killing enemy units
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Enabled: True
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DisplayOrder: 6
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Prerequisites: global-bounty
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FrozenActorLayer:
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FrozenActorLayer:
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BaseAttackNotifier:
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BaseAttackNotifier:
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PlayerStatistics:
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PlayerStatistics:
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