fix possible null reference exceptions
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@@ -17,7 +17,8 @@ namespace OpenRA.Mods.Common.AI
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public void Update(Squad squad)
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public void Update(Squad squad)
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{
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{
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currentState.Tick(squad);
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if (currentState != null)
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currentState.Tick(squad);
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}
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}
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public void ChangeState(Squad squad, IState newState, bool rememberPrevious)
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public void ChangeState(Squad squad, IState newState, bool rememberPrevious)
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@@ -31,7 +32,8 @@ namespace OpenRA.Mods.Common.AI
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if (newState != null)
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if (newState != null)
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currentState = newState;
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currentState = newState;
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currentState.Activate(squad);
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if (currentState != null)
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currentState.Activate(squad);
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}
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}
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public void RevertToPreviousState(Squad squad, bool saveCurrentState)
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public void RevertToPreviousState(Squad squad, bool saveCurrentState)
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