First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
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@@ -660,11 +660,10 @@ SAM:
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ROT: 30
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InitialFacing: 0
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RenderBuildingTurreted:
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AttackTurreted:
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AttackPopupTurreted:
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PrimaryWeapon: Nike
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AutoTarget:
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-RenderBuilding:
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-DeadBuildingState:
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RenderRangeCircle:
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GTWR:
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