TS: EMP Cannon should only be able to fire via the support power. Fixes #20828
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committed by
Matthias Mailänder
parent
20c683fb4f
commit
cd5eb89ebc
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Orders
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IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return RenderAboveShroud(wr, world); }
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IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world) { return RenderAnnotations(wr, world); }
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return GetCursor(world, cell, worldPixel, mi); }
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void IOrderGenerator.Deactivate() { }
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void IOrderGenerator.Deactivate() { Deactivate(); }
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bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
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void IOrderGenerator.SelectionChanged(World world, IEnumerable<Actor> selected) { SelectionChanged(world, selected); }
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@@ -42,5 +42,6 @@ namespace OpenRA.Mods.Common.Orders
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protected abstract string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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protected abstract IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi);
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protected virtual void SelectionChanged(World world, IEnumerable<Actor> selected) { }
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protected virtual void Deactivate() { }
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}
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}
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