Don't allocate empty sheets
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@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Terrain
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MissingTile = sheetBuilders[missingSheetType].Add(new byte[missingDataLength], missingFrameType, new Size(1, 1));
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foreach (var sb in sheetBuilders.Values)
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sb.Current.ReleaseBuffer();
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sb.Current?.ReleaseBuffer();
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}
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public bool HasTileSprite(TerrainTile r, int? variant = null)
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