diff --git a/OpenRA.Mods.Common/Traits/World/SmudgeLayer.cs b/OpenRA.Mods.Common/Traits/World/SmudgeLayer.cs index 48ac92f81b..d275fd4d01 100644 --- a/OpenRA.Mods.Common/Traits/World/SmudgeLayer.cs +++ b/OpenRA.Mods.Common/Traits/World/SmudgeLayer.cs @@ -146,7 +146,7 @@ namespace OpenRA.Mods.Common.Traits if ((!dirty.ContainsKey(loc) || dirty[loc].Sprite == null) && !tiles.ContainsKey(loc)) { // No smudge; create a new one - var st = smudges.Keys.Random(world.SharedRandom); + var st = smudges.Keys.Random(Game.CosmeticRandom); dirty[loc] = new Smudge { Type = st, Depth = 0, Sprite = smudges[st][0] }; } else