Use nameof() to reference image fields.

This commit is contained in:
Paul Chote
2020-08-15 11:00:11 +01:00
committed by abcdefg30
parent ac8b312140
commit cd9bf53e1a
37 changed files with 72 additions and 72 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image to display.")]
public readonly string Image = null;
[SequenceReference("Image", allowNullImage: true)]
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = { "idle" };
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage", allowNullImage: true)]
[SequenceReference(nameof(TrailImage), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { "idle" };

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@@ -20,11 +20,11 @@ namespace OpenRA.Mods.Common.Projectiles
{
public readonly string Image = null;
[SequenceReference("Image", allowNullImage: true)]
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while falling.")]
public readonly string[] Sequences = { "idle" };
[SequenceReference("Image", allowNullImage: true)]
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Sequence to play when launched. Skipped if null or empty.")]
public readonly string OpenSequence = null;

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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Impact animation.")]
public readonly string HitAnim = null;
[SequenceReference("HitAnim", allowNullImage: true)]
[SequenceReference(nameof(HitAnim), allowNullImage: true)]
[Desc("Sequence of impact animation to use.")]
public readonly string HitAnimSequence = "idle";
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image containing launch effect sequence.")]
public readonly string LaunchEffectImage = null;
[SequenceReference("LaunchEffectImage", allowNullImage: true)]
[SequenceReference(nameof(LaunchEffectImage), allowNullImage: true)]
[Desc("Launch effect sequence to play.")]
public readonly string LaunchEffectSequence = null;

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Name of the image containing the projectile sequence.")]
public readonly string Image = null;
[SequenceReference("Image", allowNullImage: true)]
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = { "idle" };
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image that contains the trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage", allowNullImage: true)]
[SequenceReference(nameof(TrailImage), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { "idle" };

View File

@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Projectiles
public readonly string HitAnim = null;
[Desc("Sequence of impact animation to use.")]
[SequenceReference("HitAnim", allowNullImage: true)]
[SequenceReference(nameof(HitAnim), allowNullImage: true)]
public readonly string HitAnimSequence = "idle";
[PaletteReference]