Use nameof() to reference image fields.
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Image to display.")]
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public readonly string Image = null;
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[SequenceReference("Image", allowNullImage: true)]
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[SequenceReference(nameof(Image), allowNullImage: true)]
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[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
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public readonly string[] Sequences = { "idle" };
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Trail animation.")]
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public readonly string TrailImage = null;
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[SequenceReference("TrailImage", allowNullImage: true)]
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[SequenceReference(nameof(TrailImage), allowNullImage: true)]
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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public readonly string[] TrailSequences = { "idle" };
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@@ -20,11 +20,11 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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public readonly string Image = null;
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[SequenceReference("Image", allowNullImage: true)]
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[SequenceReference(nameof(Image), allowNullImage: true)]
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[Desc("Loop a randomly chosen sequence of Image from this list while falling.")]
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public readonly string[] Sequences = { "idle" };
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[SequenceReference("Image", allowNullImage: true)]
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[SequenceReference(nameof(Image), allowNullImage: true)]
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[Desc("Sequence to play when launched. Skipped if null or empty.")]
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public readonly string OpenSequence = null;
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Impact animation.")]
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public readonly string HitAnim = null;
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[SequenceReference("HitAnim", allowNullImage: true)]
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[SequenceReference(nameof(HitAnim), allowNullImage: true)]
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[Desc("Sequence of impact animation to use.")]
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public readonly string HitAnimSequence = "idle";
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Image containing launch effect sequence.")]
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public readonly string LaunchEffectImage = null;
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[SequenceReference("LaunchEffectImage", allowNullImage: true)]
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[SequenceReference(nameof(LaunchEffectImage), allowNullImage: true)]
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[Desc("Launch effect sequence to play.")]
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public readonly string LaunchEffectSequence = null;
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Name of the image containing the projectile sequence.")]
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public readonly string Image = null;
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[SequenceReference("Image", allowNullImage: true)]
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[SequenceReference(nameof(Image), allowNullImage: true)]
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[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
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public readonly string[] Sequences = { "idle" };
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Image that contains the trail animation.")]
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public readonly string TrailImage = null;
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[SequenceReference("TrailImage", allowNullImage: true)]
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[SequenceReference(nameof(TrailImage), allowNullImage: true)]
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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public readonly string[] TrailSequences = { "idle" };
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public readonly string HitAnim = null;
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[Desc("Sequence of impact animation to use.")]
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[SequenceReference("HitAnim", allowNullImage: true)]
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[SequenceReference(nameof(HitAnim), allowNullImage: true)]
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public readonly string HitAnimSequence = "idle";
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[PaletteReference]
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