Use nameof() to reference image fields.
This commit is contained in:
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
|
||||
[Desc("Image to display.")]
|
||||
public readonly string Image = null;
|
||||
|
||||
[SequenceReference("Image", allowNullImage: true)]
|
||||
[SequenceReference(nameof(Image), allowNullImage: true)]
|
||||
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
|
||||
public readonly string[] Sequences = { "idle" };
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles
|
||||
[Desc("Trail animation.")]
|
||||
public readonly string TrailImage = null;
|
||||
|
||||
[SequenceReference("TrailImage", allowNullImage: true)]
|
||||
[SequenceReference(nameof(TrailImage), allowNullImage: true)]
|
||||
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
|
||||
public readonly string[] TrailSequences = { "idle" };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user