Use nameof() to reference image fields.

This commit is contained in:
Paul Chote
2020-08-15 11:00:11 +01:00
committed by abcdefg30
parent ac8b312140
commit cd9bf53e1a
37 changed files with 72 additions and 72 deletions

View File

@@ -25,15 +25,15 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the parachute sequences.")]
public readonly string Image = null;
[SequenceReference("Image", allowNullImage: true)]
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Parachute opening sequence.")]
public readonly string OpeningSequence = null;
[SequenceReference("Image", allowNullImage: true)]
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Parachute idle sequence.")]
public readonly string Sequence = null;
[SequenceReference("Image", allowNullImage: true)]
[SequenceReference(nameof(Image), allowNullImage: true)]
[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
public readonly string ClosingSequence = null;
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the shadow sequence for the paradropped unit.")]
public readonly string ShadowImage = null;
[SequenceReference("ShadowImage", allowNullImage: true)]
[SequenceReference(nameof(ShadowImage), allowNullImage: true)]
[Desc("Paradropped unit's shadow sequence.")]
public readonly string ShadowSequence = null;