Use nameof() to reference image fields.

This commit is contained in:
Paul Chote
2020-08-15 11:00:11 +01:00
committed by abcdefg30
parent ac8b312140
commit cd9bf53e1a
37 changed files with 72 additions and 72 deletions

View File

@@ -27,11 +27,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Delay (in ticks) after launch until the missile is spawned.")]
public readonly int MissileDelay = 0;
[SequenceReference("MissileWeapon")]
[SequenceReference(nameof(MissileWeapon))]
[Desc("Sprite sequence for the ascending missile.")]
public readonly string MissileUp = "up";
[SequenceReference("MissileWeapon")]
[SequenceReference(nameof(MissileWeapon))]
[Desc("Sprite sequence for the descending missile.")]
public readonly string MissileDown = "down";
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage", allowNullImage: true)]
[SequenceReference(nameof(TrailImage), allowNullImage: true)]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { };

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string EffectImage = null;
[SequenceReference("EffectImage")]
[SequenceReference(nameof(EffectImage))]
public readonly string EffectSequence = null;
[PaletteReference]

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string IconImage = "icon";
[SequenceReference("IconImage")]
[SequenceReference(nameof(IconImage))]
[Desc("Icon sprite displayed in the support power palette.")]
public readonly string Icon = null;
@@ -89,22 +89,22 @@ namespace OpenRA.Mods.Common.Traits
public readonly string BeaconImage = "beacon";
[SequenceReference("BeaconImage")]
[SequenceReference(nameof(BeaconImage))]
public readonly string BeaconPoster = null;
[PaletteReference]
public readonly string BeaconPosterPalette = "chrome";
[SequenceReference("BeaconImage")]
[SequenceReference(nameof(BeaconImage))]
public readonly string ClockSequence = null;
[SequenceReference("BeaconImage")]
[SequenceReference(nameof(BeaconImage))]
public readonly string BeaconSequence = null;
[SequenceReference("BeaconImage")]
[SequenceReference(nameof(BeaconImage))]
public readonly string ArrowSequence = null;
[SequenceReference("BeaconImage")]
[SequenceReference(nameof(BeaconImage))]
public readonly string CircleSequence = null;
[Desc("Delay after launch, measured in ticks.")]