Use nameof() to reference image fields.

This commit is contained in:
Paul Chote
2020-08-15 11:00:11 +01:00
committed by abcdefg30
parent ac8b312140
commit cd9bf53e1a
37 changed files with 72 additions and 72 deletions

View File

@@ -21,10 +21,10 @@ namespace OpenRA.Mods.Common.Traits
public class ShroudRendererInfo : TraitInfo
{
public readonly string Sequence = "shroud";
[SequenceReference("Sequence")]
[SequenceReference(nameof(Sequence))]
public readonly string[] ShroudVariants = { "shroud" };
[SequenceReference("Sequence")]
[SequenceReference(nameof(Sequence))]
public readonly string[] FogVariants = { "fog" };
[PaletteReference]
@@ -40,13 +40,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Use the upper four bits when calculating frame")]
public readonly bool UseExtendedIndex = false;
[SequenceReference("Sequence")]
[SequenceReference(nameof(Sequence))]
[Desc("Override for source art that doesn't define a fully shrouded tile")]
public readonly string OverrideFullShroud = null;
public readonly int OverrideShroudIndex = 15;
[SequenceReference("Sequence")]
[SequenceReference(nameof(Sequence))]
[Desc("Override for source art that doesn't define a fully fogged tile")]
public readonly string OverrideFullFog = null;