Avoid duplicate field.
This commit is contained in:
committed by
Pavel Penev
parent
718bf88b9a
commit
cdac14b92b
@@ -19,9 +19,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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public class AttackBomberInfo : AttackBaseInfo
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public class AttackBomberInfo : AttackBaseInfo
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{
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{
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[Desc("Tolerance for attack angle. Range [0, 512], 512 covers 360 degrees.")]
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public readonly new WAngle FacingTolerance = new WAngle(8);
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public override object Create(ActorInitializer init) { return new AttackBomber(init.Self, this); }
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public override object Create(ActorInitializer init) { return new AttackBomber(init.Self, this); }
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}
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}
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@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AttackBomberFacingTolerance : UpdateRule
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{
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public override string Name => "Adds the old default value for AttackBomber FacingTolerance.";
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public override string Description => "The tolerance for attack angle was defined twice on AttackBomber. This override has to be defined in the rules now.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var attackBomber in actorNode.ChildrenMatching("AttackBomber"))
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{
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var facingTolerance = attackBomber.LastChildMatching("FacingTolerance");
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if (facingTolerance != null)
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continue;
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var facingToleranceNode = new MiniYamlNode("FacingTolerance", FieldSaver.FormatValue(new WAngle(8)));
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attackBomber.AddNode(facingToleranceNode);
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}
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yield break;
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}
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}
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}
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@@ -96,6 +96,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveSmokeTrailWhenDamaged(),
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new RemoveSmokeTrailWhenDamaged(),
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new ReplaceCrateSecondsWithTicks(),
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new ReplaceCrateSecondsWithTicks(),
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new UseMillisecondsForSounds(),
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new UseMillisecondsForSounds(),
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new AttackBomberFacingTolerance(),
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})
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})
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};
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};
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@@ -239,6 +239,7 @@ A10:
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Repulsable: False
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Repulsable: False
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AttackBomber:
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AttackBomber:
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Armaments: gun, bombs
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Armaments: gun, bombs
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FacingTolerance: 8
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Armament@GUNS:
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Armament@GUNS:
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Name: gun
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Name: gun
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Weapon: Vulcan
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Weapon: Vulcan
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@@ -96,6 +96,7 @@ frigate:
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ornithopter:
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ornithopter:
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Inherits: ^Plane
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Inherits: ^Plane
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AttackBomber:
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AttackBomber:
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FacingTolerance: 8
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Armament:
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Armament:
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Weapon: OrniBomb
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Weapon: OrniBomb
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Health:
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Health:
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@@ -53,6 +53,7 @@ BADR.Bomber:
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RenderSprites:
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RenderSprites:
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Image: badr
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Image: badr
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AttackBomber:
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AttackBomber:
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FacingTolerance: 8
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AmmoPool:
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AmmoPool:
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Ammo: 10
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Ammo: 10
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Armament:
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Armament:
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@@ -439,6 +440,7 @@ U2:
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Repulsable: False
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Repulsable: False
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MaximumPitch: 56
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MaximumPitch: 56
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AttackBomber:
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AttackBomber:
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FacingTolerance: 8
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-Selectable:
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-Selectable:
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-Voiced:
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-Voiced:
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-Targetable@AIRBORNE:
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-Targetable@AIRBORNE:
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