From cdc216aca0e553d8f8785805b33a7c7e6fe5bb42 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 15 Aug 2020 17:09:05 +0200 Subject: [PATCH] Fix airborne husk target types Doesn't really make a difference, since it only matters for effect warheads and those already could target both air and ground actors, but GroundActor was still wrong. --- mods/ra/rules/defaults.yaml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index f7aad13091..859f426947 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -1014,6 +1014,8 @@ ^PlaneHusk: Inherits: ^BasicHusk Inherits@2: ^SpriteActor + Targetable: + TargetTypes: AirborneActor, Husk, NoAutoTarget WithShadow: Offset: 43, 128, 0 ZOffset: -129 @@ -1033,6 +1035,8 @@ ^HelicopterHusk: Inherits: ^BasicHusk Inherits@2: ^ClassicFacingSpriteActor + Targetable: + TargetTypes: AirborneActor, Husk, NoAutoTarget WithShadow: Offset: 43, 128, 0 ZOffset: -129