Add IActorPreview.ScreenBounds.
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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@@ -22,6 +23,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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void Tick();
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IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos);
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IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr, WPos pos);
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}
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public class ActorPreviewInitializer : IActorInitializer
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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@@ -56,5 +57,11 @@ namespace OpenRA.Mods.Common.Graphics
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lightSource, lightAmbientColor, lightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette);
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}
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public IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr, WPos pos)
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{
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foreach (var c in components)
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yield return c.ScreenBounds(pos, wr, scale);
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}
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}
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}
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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@@ -38,5 +39,10 @@ namespace OpenRA.Mods.Common.Graphics
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{
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return animation.Render(pos, offset(), zOffset(), pr, scale);
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}
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public IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr, WPos pos)
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{
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yield return animation.ScreenBounds(wr, pos, offset(), scale);
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}
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}
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}
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