Finish early version of Monster Tank Madness

This commit is contained in:
Scott_NZ
2013-02-07 19:36:46 +13:00
parent 1ecdbc1d90
commit cdd09ea24f
4 changed files with 94 additions and 45 deletions

View File

@@ -245,8 +245,6 @@ namespace OpenRA.Mods.RA.Missions
foreach (var actor in world.Actors.Where(a => !a.IsDead() && a.HasTrait<Allies04TransformOnLabInfiltrate>()))
actor.QueueActivity(false, new Transform(actor, actor.Info.Traits.Get<Allies04TransformOnLabInfiltrateInfo>().ToActor) { SkipMakeAnims = true });
lab.AddTrait(new TransformedAction(self => lab = self));
}
}
@@ -408,8 +406,10 @@ namespace OpenRA.Mods.RA.Missions
actors["PatrolPoint44"].Location,
actors["PatrolPoint45"].Location
};
lab = actors["Lab"];
lab.AddTrait(new Allies04InfiltrateAction(OnLabInfiltrated));
lab.AddTrait(new InfiltrateAction(OnLabInfiltrated));
lab.AddTrait(new TransformedAction(self => lab = self));
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
reinforcementsUnloadPoint = actors["ReinforcementsUnloadPoint"];
@@ -504,21 +504,6 @@ namespace OpenRA.Mods.RA.Missions
}
}
class Allies04InfiltrateAction : IAcceptSpy
{
Action<Actor> a;
public Allies04InfiltrateAction(Action<Actor> a)
{
this.a = a;
}
public void OnInfiltrate(Actor self, Actor spy)
{
a(spy);
}
}
class Allies04TrivialBuildingInfo : TraitInfo<Allies04TrivialBuilding> { }
class Allies04TrivialBuilding { }