Merge pull request #8839 from RoosterDragon/test-sync-implementations
Test sync implementations
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@@ -30,7 +30,7 @@ namespace OpenRA
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public readonly uint ActorID;
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[Sync] public Player Owner { get; set; }
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public Player Owner { get; set; }
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public bool IsInWorld { get; internal set; }
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public bool Disposed { get; private set; }
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@@ -20,7 +20,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Shroud(init.Self); }
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}
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public class Shroud
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public class Shroud : ISync
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{
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[Sync] public bool Disabled;
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