Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Activities
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helicopter.SetPosition(self, helicopter.CenterPosition + move);
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var desiredFacing = helicopter.Facing + 64;
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT / 3);
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.TurnSpeed / 3);
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return this;
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}
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