Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
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@@ -18,8 +18,8 @@ namespace OpenRA.Mods.Common.Traits
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public class TurretedInfo : ITraitInfo, UsesInit<TurretFacingInit>, Requires<BodyOrientationInfo>
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{
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public readonly string Turret = "primary";
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[Desc("Rate of Turning")]
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public readonly int ROT = 255;
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[Desc("Speed at which the turret turns.")]
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public readonly int TurnSpeed = 255;
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public readonly int InitialFacing = 128;
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[Desc("Number of ticks before turret is realigned. (-1 turns off realignment)")]
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@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Traits
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void MoveTurret()
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{
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var df = DesiredFacing ?? (facing != null ? facing.Facing : TurretFacing);
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TurretFacing = Util.TickFacing(TurretFacing, df, info.ROT);
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TurretFacing = Util.TickFacing(TurretFacing, df, info.TurnSpeed);
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}
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public bool FaceTarget(Actor self, Target target)
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