Define RectangularIsometric world coordinate scale along the cell axis.

This commit is contained in:
Paul Chote
2017-05-06 15:02:09 +00:00
parent 5dcb840f9f
commit cdf2df58a0
5 changed files with 65 additions and 45 deletions

View File

@@ -761,8 +761,11 @@ namespace OpenRA
// (b) Therefore:
// - ax + by adds (a - b) * 512 + 512 to u
// - ax + by adds (a + b) * 512 + 512 to v
var z = Height.Contains(cell) ? 512 * Height[cell] : 0;
return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), z);
// (c) u, v coordinates run diagonally to the cell axes, and we define
// 1024 as the length projected onto the primary cell axis
// - 512 * sqrt(2) = 724
var z = Height.Contains(cell) ? 724 * Height[cell] : 0;
return new WPos(724 * (cell.X - cell.Y + 1), 724 * (cell.X + cell.Y + 1), z);
}
public WPos CenterOfSubCell(CPos cell, SubCell subCell)
@@ -786,15 +789,15 @@ namespace OpenRA
return new CPos(pos.X / 1024, pos.Y / 1024);
// Convert from world position to isometric cell position:
// (a) Subtract (512, 512) to move the rotation center to the middle of the corner cell
// (b) Rotate axes by -pi/4
// (c) Divide through by sqrt(2) to bring us to an equivalent world pos aligned with u,v axes
// (d) Apply an offset so that the integer division by 1024 rounds in the right direction:
// (i) u is always positive, so add 512 (which then partially cancels the -1024 term from the rotation)
// (ii) v can be negative, so we need to be careful about rounding directions. We add 512 *away from 0* (negative if y > x).
// (e) Divide by 1024 to bring into cell coords.
var u = (pos.Y + pos.X - 512) / 1024;
var v = (pos.Y - pos.X + (pos.Y > pos.X ? 512 : -512)) / 1024;
// (a) Subtract ([1/2 cell], [1/2 cell]) to move the rotation center to the middle of the corner cell
// (b) Rotate axes by -pi/4 to align the world axes with the cell axes
// (c) Apply an offset so that the integer division by [1 cell] rounds in the right direction:
// (i) u is always positive, so add [1/2 cell] (which then partially cancels the -[1 cell] term from the rotation)
// (ii) v can be negative, so we need to be careful about rounding directions. We add [1/2 cell] *away from 0* (negative if y > x).
// (e) Divide by [1 cell] to bring into cell coords.
// The world axes are rotated relative to the cell axes, so the standard cell size (1024) is increased by a factor of sqrt(2)
var u = (pos.Y + pos.X - 724) / 1448;
var v = (pos.Y - pos.X + (pos.Y > pos.X ? 724 : -724)) / 1448;
return new CPos(u, v);
}
@@ -868,19 +871,19 @@ namespace OpenRA
Bounds = Rectangle.FromLTRB(tl.U, tl.V, br.U + 1, br.V + 1);
// Directly calculate the projected map corners in world units avoiding unnecessary
// conversions. This abuses the definition that the width of the cell is always
// 1024 units, and that the height of two rows is 2048 for classic cells and 1024
// conversions. This abuses the definition that the width of the cell along the x world axis
// is always 1024 or 1448 units, and that the height of two rows is 2048 for classic cells and 724
// for isometric cells.
var wtop = tl.V * 1024;
var wbottom = (br.V + 1) * 1024;
if (Grid.Type == MapGridType.RectangularIsometric)
{
wtop /= 2;
wbottom /= 2;
ProjectedTopLeft = new WPos(tl.U * 1448, tl.V * 724, 0);
ProjectedBottomRight = new WPos(br.U * 1448 - 1, (br.V + 1) * 724 - 1, 0);
}
else
{
ProjectedTopLeft = new WPos(tl.U * 1024, tl.V * 1024, 0);
ProjectedBottomRight = new WPos(br.U * 1024 - 1, (br.V + 1) * 1024 - 1, 0);
}
ProjectedTopLeft = new WPos(tl.U * 1024, wtop, 0);
ProjectedBottomRight = new WPos(br.U * 1024 - 1, wbottom - 1, 0);
ProjectedCellBounds = new ProjectedCellRegion(this, tl, br);
}