Use RgbaColorRenderer in SelectionBarsRenderable.

This commit is contained in:
Paul Chote
2015-12-10 17:01:35 +00:00
parent 27f615261a
commit cdf4aaf2b8

View File

@@ -64,23 +64,24 @@ namespace OpenRA.Graphics
void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor) void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
{ {
var iz = 1 / wr.Viewport.Zoom;
var c = Color.FromArgb(128, 30, 30, 30); var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10); var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4 / wr.Viewport.Zoom); var p = new float2(0, -4 * iz);
var q = new float2(0, -3 / wr.Viewport.Zoom); var q = new float2(0, -3 * iz);
var r = new float2(0, -2 / wr.Viewport.Zoom); var r = new float2(0, -2 * iz);
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2); var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
var z = float2.Lerp(start, end, value); var z = float2.Lerp(start, end, value);
var wlr = Game.Renderer.WorldLineRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
wlr.DrawLine(start + p, end + p, c); wcr.DrawLine(start + p, end + p, iz, c);
wlr.DrawLine(start + q, end + q, c2); wcr.DrawLine(start + q, end + q, iz, c2);
wlr.DrawLine(start + r, end + r, c); wcr.DrawLine(start + r, end + r, iz, c);
wlr.DrawLine(start + p, z + p, barColor2); wcr.DrawLine(start + p, z + p, iz, barColor2);
wlr.DrawLine(start + q, z + q, barColor); wcr.DrawLine(start + q, z + q, iz, barColor);
wlr.DrawLine(start + r, z + r, barColor2); wcr.DrawLine(start + r, z + r, iz, barColor2);
} }
Color GetHealthColor(IHealth health) Color GetHealthColor(IHealth health)
@@ -120,9 +121,10 @@ namespace OpenRA.Graphics
var c = Color.FromArgb(128, 30, 30, 30); var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10); var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4 / wr.Viewport.Zoom); var iz = 1 / wr.Viewport.Zoom;
var q = new float2(0, -3 / wr.Viewport.Zoom); var p = new float2(0, -4 * iz);
var r = new float2(0, -2 / wr.Viewport.Zoom); var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var healthColor = GetHealthColor(health); var healthColor = GetHealthColor(health);
var healthColor2 = Color.FromArgb( var healthColor2 = Color.FromArgb(
@@ -133,14 +135,14 @@ namespace OpenRA.Graphics
var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP); var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP);
var wlr = Game.Renderer.WorldLineRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
wlr.DrawLine(start + p, end + p, c); wcr.DrawLine(start + p, end + p, iz, c);
wlr.DrawLine(start + q, end + q, c2); wcr.DrawLine(start + q, end + q, iz, c2);
wlr.DrawLine(start + r, end + r, c); wcr.DrawLine(start + r, end + r, iz, c);
wlr.DrawLine(start + p, z + p, healthColor2); wcr.DrawLine(start + p, z + p, iz, healthColor2);
wlr.DrawLine(start + q, z + q, healthColor); wcr.DrawLine(start + q, z + q, iz, healthColor);
wlr.DrawLine(start + r, z + r, healthColor2); wcr.DrawLine(start + r, z + r, iz, healthColor2);
if (health.DisplayHP != health.HP) if (health.DisplayHP != health.HP)
{ {
@@ -152,9 +154,9 @@ namespace OpenRA.Graphics
deltaColor.B / 2); deltaColor.B / 2);
var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP); var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
wlr.DrawLine(z + p, zz + p, deltaColor2); wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
wlr.DrawLine(z + q, zz + q, deltaColor); wcr.DrawLine(z + q, zz + q, iz, deltaColor);
wlr.DrawLine(z + r, zz + r, deltaColor2); wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
} }
} }