fixed broken UiOverlay
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@@ -49,7 +49,7 @@ namespace OpenRa.Game
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for (int i = 0; i < width; i++)
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for (int j = 0; j < height; j++)
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spriteRenderer.DrawSprite(passableAt(position.X + i, position.Y + j) ? buildOk : buildBlocked,
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24 * (position + new int2(i, j)) + game.viewport.Location, 0);
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24 * (position + new int2(i, j)), 0);
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spriteRenderer.Flush();
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}
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