Move ParatroopersPower and para scripting to Mods.Common

This commit is contained in:
reaperrr
2017-02-11 19:02:06 +01:00
parent 6df7038454
commit cdfa3fddf8
5 changed files with 7 additions and 9 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Transports")]
public class ParadropProperties : ScriptActorProperties, Requires<CargoInfo>, Requires<ParaDropInfo>
{
readonly ParaDrop paradrop;
public ParadropProperties(ScriptContext context, Actor self)
: base(context, self)
{
paradrop = self.Trait<ParaDrop>();
}
[ScriptActorPropertyActivity]
[Desc("Command transport to paradrop passengers near the target cell.")]
public void Paradrop(CPos cell)
{
paradrop.SetLZ(cell, true);
Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
Self.QueueActivity(new FlyOffMap(Self));
Self.QueueActivity(new RemoveSelf());
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Support Powers")]
public class ParatroopersProperties : ScriptActorProperties, Requires<ParatroopersPowerInfo>
{
readonly ParatroopersPower pp;
public ParatroopersProperties(ScriptContext context, Actor self)
: base(context, self)
{
pp = self.TraitsImplementing<ParatroopersPower>().First();
}
[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
{
return pp.SendParatroopers(Self, target, randomize, facing);
}
[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
public Actor[] SendParatroopersFrom(CPos from, CPos to)
{
var i = Self.World.Map.CenterOfCell(from);
var j = Self.World.Map.CenterOfCell(to);
return pp.SendParatroopers(Self, j, false, (i - j).Yaw.Facing);
}
}
}