Move ParatroopersPower and para scripting to Mods.Common
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Support Powers")]
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public class ParatroopersProperties : ScriptActorProperties, Requires<ParatroopersPowerInfo>
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{
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readonly ParatroopersPower pp;
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public ParatroopersProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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pp = self.TraitsImplementing<ParatroopersPower>().First();
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
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public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
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{
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return pp.SendParatroopers(Self, target, randomize, facing);
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
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public Actor[] SendParatroopersFrom(CPos from, CPos to)
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{
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var i = Self.World.Map.CenterOfCell(from);
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var j = Self.World.Map.CenterOfCell(to);
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return pp.SendParatroopers(Self, j, false, (i - j).Yaw.Facing);
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}
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}
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}
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