fix obvious failures.

This commit is contained in:
Chris Forbes
2010-08-26 19:53:21 +12:00
parent 739c38d3d8
commit ce0e671ac5
5 changed files with 16 additions and 11 deletions

View File

@@ -38,17 +38,19 @@ namespace OpenRA.Orders
public void RenderBeforeWorld(World world)
{
foreach (var a in world.Selection.Actors)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld(a);
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld(a);
Game.Renderer.Flush();
}
public void RenderAfterWorld( World world )
{
foreach (var a in world.Selection.Actors)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
t.RenderAfterWorld(a);
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
t.RenderAfterWorld(a);
Game.Renderer.Flush();
}