Move Upgrades and Prerequisites
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172
OpenRA.Mods.Common/Traits/Player/TechTree.cs
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172
OpenRA.Mods.Common/Traits/Player/TechTree.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Manages build limits and pre-requisites.", " Attach this to the player actor.")]
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public class TechTreeInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new TechTree(init); }
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}
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public class TechTree
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{
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readonly List<Watcher> watchers = new List<Watcher>();
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readonly Player player;
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public TechTree(ActorInitializer init)
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{
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player = init.self.Owner;
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init.world.ActorAdded += ActorChanged;
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init.world.ActorRemoved += ActorChanged;
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}
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public void ActorChanged(Actor a)
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{
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var bi = a.Info.Traits.GetOrDefault<BuildableInfo>();
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if (a.Owner == player && (a.HasTrait<ITechTreePrerequisite>() || (bi != null && bi.BuildLimit > 0)))
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Update();
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}
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public void Update()
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{
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var ownedPrerequisites = GatherOwnedPrerequisites(player);
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foreach (var w in watchers)
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w.Update(ownedPrerequisites);
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}
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public void Add(string key, string[] prerequisites, int limit, ITechTreeElement tte)
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{
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watchers.Add(new Watcher(key, prerequisites, limit, tte));
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}
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public void Remove(string key)
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{
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watchers.RemoveAll(x => x.Key == key);
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}
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public void Remove(ITechTreeElement tte)
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{
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watchers.RemoveAll(x => x.RegisteredBy == tte);
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}
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public bool HasPrerequisites(IEnumerable<string> prerequisites)
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{
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var ownedPrereqs = TechTree.GatherOwnedPrerequisites(player);
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return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!")
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^ !ownedPrereqs.ContainsKey(p.Replace("!", "").Replace("~", ""))));
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}
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static Cache<string, List<Actor>> GatherOwnedPrerequisites(Player player)
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{
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var ret = new Cache<string, List<Actor>>(x => new List<Actor>());
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if (player == null)
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return ret;
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// Add all actors that provide prerequisites
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var prerequisites = player.World.ActorsWithTrait<ITechTreePrerequisite>()
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.Where(a => a.Actor.Owner == player && a.Actor.IsInWorld && !a.Actor.IsDead);
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foreach (var b in prerequisites)
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{
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foreach (var p in b.Trait.ProvidesPrerequisites)
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{
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// Ignore bogus prerequisites
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if (p == null)
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continue;
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ret[p].Add(b.Actor);
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}
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}
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// Add buildables that have a build limit set and are not already in the list
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player.World.ActorsWithTrait<Buildable>()
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.Where(a =>
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a.Actor.Owner == player &&
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a.Actor.IsInWorld &&
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!a.Actor.IsDead &&
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!ret.ContainsKey(a.Actor.Info.Name) &&
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a.Actor.Info.Traits.Get<BuildableInfo>().BuildLimit > 0)
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.Do(b => ret[b.Actor.Info.Name].Add(b.Actor));
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return ret;
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}
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class Watcher
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{
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public readonly string Key;
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public ITechTreeElement RegisteredBy { get { return watcher; } }
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// Strings may be either actor type, or "alternate name" key
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readonly string[] prerequisites;
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readonly ITechTreeElement watcher;
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bool hasPrerequisites;
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int limit;
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bool hidden;
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bool initialized = false;
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public Watcher(string key, string[] prerequisites, int limit, ITechTreeElement watcher)
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{
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this.Key = key;
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this.prerequisites = prerequisites;
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this.watcher = watcher;
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this.hasPrerequisites = false;
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this.limit = limit;
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this.hidden = false;
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}
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bool HasPrerequisites(Cache<string, List<Actor>> ownedPrerequisites)
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{
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return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.ContainsKey(p.Replace("!", "").Replace("~", ""))));
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}
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bool IsHidden(Cache<string, List<Actor>> ownedPrerequisites)
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{
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return prerequisites.Any(prereq => prereq.StartsWith("~") && (prereq.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.ContainsKey(prereq.Replace("~", "").Replace("!", ""))));
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}
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public void Update(Cache<string, List<Actor>> ownedPrerequisites)
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{
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var hasReachedLimit = limit > 0 && ownedPrerequisites.ContainsKey(Key) && ownedPrerequisites[Key].Count >= limit;
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// The '!' annotation inverts prerequisites: "I'm buildable if this prerequisite *isn't* met"
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var nowHasPrerequisites = HasPrerequisites(ownedPrerequisites) && !hasReachedLimit;
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var nowHidden = IsHidden(ownedPrerequisites);
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if (initialized == false)
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{
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initialized = true;
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hasPrerequisites = !nowHasPrerequisites;
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hidden = !nowHidden;
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}
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// Hide the item from the UI if a prereq annotated with '~' is not met.
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if (nowHidden && !hidden)
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watcher.PrerequisitesItemHidden(Key);
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if (!nowHidden && hidden)
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watcher.PrerequisitesItemVisible(Key);
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if (nowHasPrerequisites && !hasPrerequisites)
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watcher.PrerequisitesAvailable(Key);
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if (!nowHasPrerequisites && hasPrerequisites)
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watcher.PrerequisitesUnavailable(Key);
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hidden = nowHidden;
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hasPrerequisites = nowHasPrerequisites;
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}
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}
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}
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}
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