Use CellLayer for custom terrain.

This commit is contained in:
Paul Chote
2014-05-17 01:30:00 +12:00
parent c5b4d643af
commit ce331a28e8
5 changed files with 12 additions and 12 deletions

View File

@@ -91,7 +91,7 @@ namespace OpenRA.Mods.RA
// Set the initial custom terrain types
foreach (var c in footprint.Keys)
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
self.World.Map.CustomTerrain[c] = GetTerrainType(c);
}
int GetTerrainType(CPos cell)
@@ -204,7 +204,7 @@ namespace OpenRA.Mods.RA
// Update map
foreach (var c in footprint.Keys)
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
self.World.Map.CustomTerrain[c] = GetTerrainType(c);
// If this bridge repair operation connects two pathfinding domains,
// update the domain index.