Add "Build off Ally ConYards" option. Fixes #2464.
This commit is contained in:
@@ -27,6 +27,7 @@ namespace OpenRA
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public bool? Crates;
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public bool? Fog;
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public bool? Shroud;
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public bool? AllyBuildRadius;
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public bool? FragileAlliances;
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public bool ConfigurableStartingUnits = true;
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public string[] Difficulties = { };
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@@ -41,6 +42,8 @@ namespace OpenRA
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settings.Fog = Fog.Value;
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if (Shroud.HasValue)
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settings.Shroud = Shroud.Value;
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if (AllyBuildRadius.HasValue)
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settings.AllyBuildRadius = AllyBuildRadius.Value;
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if (FragileAlliances.HasValue)
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settings.FragileAlliances = FragileAlliances.Value;
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}
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@@ -94,6 +94,7 @@ namespace OpenRA.Network
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public bool Crates = true;
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public bool Shroud = true;
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public bool Fog = true;
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public bool AllyBuildRadius = true;
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public string StartingUnitsClass = "none";
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public bool AllowVersionMismatch;
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}
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@@ -56,11 +56,17 @@ namespace OpenRA.Mods.RA.Buildings
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return devMode.FastBuild || progress == 0;
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}
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bool ValidRenderPlayer()
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{
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var allyBuildRadius = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
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return self.Owner == self.World.RenderPlayer || (allyBuildRadius && self.Owner.IsAlliedWith(self.World.RenderPlayer));
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}
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// Range circle
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public void RenderAfterWorld(WorldRenderer wr)
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{
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// Visible to player and allies
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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if (!ValidRenderPlayer())
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return;
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wr.DrawRangeCircleWithContrast(
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@@ -73,7 +79,7 @@ namespace OpenRA.Mods.RA.Buildings
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public float GetValue()
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{
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// Visible to player and allies
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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if (!ValidRenderPlayer())
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return 0f;
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// Ready or delay disabled
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@@ -43,7 +43,8 @@ namespace OpenRA.Mods.RA.Buildings
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var center = topLeft.CenterPosition + FootprintUtils.CenterOffset(this);
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foreach (var bp in world.ActorsWithTrait<BaseProvider>())
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{
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if (bp.Actor.Owner.Stances[p] != Stance.Ally || !bp.Trait.Ready())
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var validOwner = bp.Actor.Owner == p || (world.LobbyInfo.GlobalSettings.AllyBuildRadius && bp.Actor.Owner.Stances[p] == Stance.Ally);
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if (!validOwner || !bp.Trait.Ready())
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continue;
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// Range is counted from the center of the actor, not from each cell.
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@@ -72,13 +73,20 @@ namespace OpenRA.Mods.RA.Buildings
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var nearnessCandidates = new List<CPos>();
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var bi = world.WorldActor.Trait<BuildingInfluence>();
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var allyBuildRadius = world.LobbyInfo.GlobalSettings.AllyBuildRadius;
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for (var y = scanStart.Y; y < scanEnd.Y; y++)
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{
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for (var x = scanStart.X; x < scanEnd.X; x++)
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{
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var at = bi.GetBuildingAt(new CPos(x, y));
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if (at != null && at.Owner.Stances[p] == Stance.Ally && at.HasTrait<GivesBuildableArea>())
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nearnessCandidates.Add(new CPos(x, y));
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var pos = new CPos(x, y);
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var at = bi.GetBuildingAt(pos);
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if (at == null || !at.HasTrait<GivesBuildableArea>())
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continue;
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if (at.Owner == p || (allyBuildRadius && at.Owner.Stances[p] == Stance.Ally))
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nearnessCandidates.Add(pos);
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}
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}
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var buildingTiles = FootprintUtils.Tiles(buildingName, this, topLeft).ToList();
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@@ -437,6 +437,25 @@ namespace OpenRA.Mods.RA.Server
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server.SyncLobbyInfo();
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return true;
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}},
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{ "allybuildradius",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.AllyBuildRadius.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
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return true;
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}
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bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllyBuildRadius);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "difficulty",
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s =>
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{
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@@ -286,6 +286,15 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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"crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
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}
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var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
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if (allybuildradius != null)
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{
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allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
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allybuildradius.IsDisabled = () => Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
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allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
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"allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
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}
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var fragileAlliance = optionsBin.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
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if (fragileAlliance != null)
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{
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@@ -243,6 +243,12 @@ Background@LOBBY_OPTIONS_BIN:
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Width:230
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Height:20
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Text:Crates Appear
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Checkbox@ALLYBUILDRADIUS_CHECKBOX:
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X:280
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Y:35
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Width:230
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Height:20
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Text:Build off Ally ConYards
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Label@STARTINGUNITS_DESC:
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X:PARENT_RIGHT - WIDTH - 145
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Y:72
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@@ -24,6 +24,7 @@ Options:
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Crates: false
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Fog: false
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -24,6 +24,7 @@ Options:
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Crates: false
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Fog: false
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -22,6 +22,7 @@ Options:
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Fog: false
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Shroud: false
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Crates: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -96,6 +96,12 @@ Background@LOBBY_OPTIONS_BIN:
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Width:230
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Height:20
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Text:Crates Appear
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Checkbox@ALLYBUILDRADIUS_CHECKBOX:
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X:310
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Y:40
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Width:230
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Height:20
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Text:Build off Ally ConYards
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Label@STARTINGUNITS_DESC:
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X:PARENT_RIGHT - WIDTH - 145
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Y:87
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@@ -21,6 +21,7 @@ Type: Minigame
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -21,6 +21,7 @@ Type: Minigame
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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Difficulties: Easy,Normal,Hard
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@@ -21,6 +21,7 @@ Type: Minigame
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -23,6 +23,7 @@ Type: Campaign
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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Difficulties: Easy, Normal
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@@ -23,6 +23,7 @@ Type: Campaign
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -23,6 +23,7 @@ Type: Campaign
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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Difficulties: Easy, Normal, Hard
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@@ -15,6 +15,7 @@ Tileset: TEMPERAT
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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Difficulties: Easy,Normal,Hard
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@@ -21,6 +21,7 @@ Type: Minigame
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -22,6 +22,7 @@ Options:
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Fog: false
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Shroud: false
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Crates: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -22,6 +22,7 @@ Options:
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Fog: false
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Shroud: false
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Crates: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -22,6 +22,7 @@ Options:
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Fog: false
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Shroud: false
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Crates: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -23,6 +23,7 @@ Type: Campaign
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -23,6 +23,7 @@ Type: Campaign
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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@@ -21,6 +21,7 @@ Type: Minigame
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Options:
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Fog: true
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Shroud: true
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AllyBuildRadius: false
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FragileAlliances: false
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ConfigurableStartingUnits: false
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