prevent infantry going prone due to tib damage
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@@ -32,6 +32,7 @@ namespace OpenRA.GameRules
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[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
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[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
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[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
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[FieldLoader.Load] public readonly bool PreventProne = false; // whether we should prevent prone response in infantry.
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public float EffectivenessAgainst(Actor self)
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{
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