start of demolition support

This commit is contained in:
Chris Forbes
2009-12-28 18:58:40 +13:00
parent 71a8f86b2c
commit ce69c98270
4 changed files with 65 additions and 4 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class Demolish : IActivity
{
Actor target;
public IActivity NextActivity { get; set; }
public Demolish( Actor target )
{
this.target = target;
}
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
// 1. run to adj tile
// 2. spawn timed demolition (for +3/4s)
// 3. run away --- where?
return this;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class C4Demolition : IOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
if (!underCursor.traits.Contains<Building>()) return null;
return new Order("C4", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "C4")
{
self.CancelActivity();
self.QueueActivity(new Demolish(order.TargetActor));
}
}
}
}