start of demolition support
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30
OpenRa.Game/Traits/Activities/Demolish.cs
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30
OpenRa.Game/Traits/Activities/Demolish.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class Demolish : IActivity
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{
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Actor target;
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public IActivity NextActivity { get; set; }
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public Demolish( Actor target )
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{
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this.target = target;
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}
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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// 1. run to adj tile
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// 2. spawn timed demolition (for +3/4s)
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// 3. run away --- where?
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return this;
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}
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public void Cancel(Actor self) { target = null; NextActivity = null; }
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}
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}
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29
OpenRa.Game/Traits/C4Demolition.cs
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29
OpenRa.Game/Traits/C4Demolition.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class C4Demolition : IOrder
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (underCursor == null) return null;
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if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
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if (!underCursor.traits.Contains<Building>()) return null;
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return new Order("C4", self, underCursor, int2.Zero, null);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "C4")
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{
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self.CancelActivity();
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self.QueueActivity(new Demolish(order.TargetActor));
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}
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}
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}
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}
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