Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
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committed by
RoosterDragon
parent
91c63034d3
commit
ce8112fb5a
@@ -160,6 +160,9 @@ namespace OpenRA
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[Desc("Disable separate OpenGL render thread on Windows operating systems.")]
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public bool DisableWindowsRenderThread = true;
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[Desc("Use OpenGL ES if both ES and regular OpenGL are available.")]
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public bool PreferGLES = false;
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public int BatchSize = 8192;
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public int SheetSize = 2048;
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