Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
This commit is contained in:
committed by
RoosterDragon
parent
91c63034d3
commit
ce8112fb5a
@@ -37,6 +37,13 @@ namespace OpenRA.Platforms.Default
|
||||
|
||||
OpenGL.Initialize();
|
||||
|
||||
uint vao;
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glGenVertexArrays(1, out vao);
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glBindVertexArray(vao);
|
||||
OpenGL.CheckGLError();
|
||||
|
||||
OpenGL.glEnableVertexAttribArray(Shader.VertexPosAttributeIndex);
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glEnableVertexAttribArray(Shader.TexCoordAttributeIndex);
|
||||
|
||||
Reference in New Issue
Block a user