Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
This commit is contained in:
committed by
RoosterDragon
parent
91c63034d3
commit
ce8112fb5a
@@ -33,6 +33,9 @@ namespace OpenRA.Platforms.Default
|
||||
var filename = Path.Combine(Platform.GameDir, "glsl", name + "." + ext);
|
||||
var code = File.ReadAllText(filename);
|
||||
|
||||
var version = OpenGL.Features.HasFlag(OpenGL.GLFeatures.GLES) ? "300 es" : "140";
|
||||
code = code.Replace("{VERSION}", version);
|
||||
|
||||
var shader = OpenGL.glCreateShader(type);
|
||||
OpenGL.CheckGLError();
|
||||
unsafe
|
||||
@@ -77,6 +80,9 @@ namespace OpenRA.Platforms.Default
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glBindAttribLocation(program, TexMetadataAttributeIndex, "aVertexTexMetadata");
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glBindFragDataLocation(program, 0, "fragColor");
|
||||
OpenGL.CheckGLError();
|
||||
|
||||
OpenGL.glAttachShader(program, vertexShader);
|
||||
OpenGL.CheckGLError();
|
||||
OpenGL.glAttachShader(program, fragmentShader);
|
||||
@@ -135,6 +141,7 @@ namespace OpenRA.Platforms.Default
|
||||
{
|
||||
VerifyThreadAffinity();
|
||||
OpenGL.glUseProgram(program);
|
||||
OpenGL.CheckGLError();
|
||||
|
||||
// bind the textures
|
||||
foreach (var kv in textures)
|
||||
|
||||
Reference in New Issue
Block a user