remove self parameter from IPostRenderSelection.RenderAfterWorld
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@@ -102,7 +102,7 @@ namespace OpenRA.Graphics
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
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t.RenderAfterWorld(this, a);
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t.RenderAfterWorld(this);
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Game.Renderer.Flush();
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}
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