Merge pull request #5678 from pavlos256/find-tiles-in-circle
Fix and optimize FindTilesInCircle
This commit is contained in:
@@ -347,8 +347,7 @@ namespace OpenRA.Mods.RA.AI
|
||||
{
|
||||
for (var k = MaxBaseDistance; k >= 0; k--)
|
||||
{
|
||||
var tlist = Map.FindTilesInCircle(center, k)
|
||||
.OrderBy(a => (world.Map.CenterOfCell(a) - pos).LengthSquared);
|
||||
var tlist = Map.FindTilesInCircle(center, k);
|
||||
|
||||
foreach (var t in tlist)
|
||||
if (world.CanPlaceBuilding(actorType, bi, t, null))
|
||||
|
||||
Reference in New Issue
Block a user