Begin splitting power into its own trait; incomplete and non-working.

This commit is contained in:
Paul Chote
2010-09-18 14:12:38 +12:00
parent 0330ef2b9e
commit ce9caec291
13 changed files with 195 additions and 120 deletions

View File

@@ -26,6 +26,8 @@ namespace OpenRA.Traits
{
public readonly Actor self;
public ProductionQueueInfo Info;
readonly PowerManager PlayerPower;
readonly PlayerResources PlayerResources;
// TODO: sync these
// A list of things we are currently building
@@ -38,7 +40,9 @@ namespace OpenRA.Traits
{
this.self = self;
this.Info = info;
PlayerResources = playerActor.Trait<PlayerResources>();
PlayerPower = playerActor.Trait<PowerManager>();
var ttc = playerActor.Trait<TechTree>();
foreach (var a in AllBuildables(Info.Type))
@@ -119,7 +123,7 @@ namespace OpenRA.Traits
FinishProduction();
}
if( Queue.Count > 0 )
Queue[ 0 ].Tick( self.Owner );
Queue[ 0 ].Tick( PlayerResources, PlayerPower );
}
public void ResolveOrder( Actor self, Order order )
@@ -249,7 +253,6 @@ namespace OpenRA.Traits
public bool Paused = false, Done = false;
public Action OnComplete;
int slowdown = 0;
public ProductionItem(ProductionQueue queue, string item, int time, int cost, Action onComplete)
@@ -264,7 +267,7 @@ namespace OpenRA.Traits
Log.Write("debug", "new ProductionItem: {0} time={1} cost={2}", item, time, cost);
}
public void Tick(Player player)
public void Tick(PlayerResources pr, PowerManager pm)
{
if (Done)
{
@@ -274,7 +277,7 @@ namespace OpenRA.Traits
if (Paused) return;
if (player.PlayerActor.Trait<PlayerResources>().GetPowerState() != PowerState.Normal)
if (pm.GetPowerState() != PowerState.Normal)
{
if (--slowdown <= 0)
slowdown = Queue.Info.LowPowerSlowdown;
@@ -283,7 +286,7 @@ namespace OpenRA.Traits
}
var costThisFrame = RemainingCost / RemainingTime;
if (costThisFrame != 0 && !player.PlayerActor.Trait<PlayerResources>().TakeCash(costThisFrame)) return;
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame)) return;
RemainingCost -= costThisFrame;
RemainingTime -= 1;
if (RemainingTime > 0) return;