Begin splitting power into its own trait; incomplete and non-working.
This commit is contained in:
@@ -32,6 +32,8 @@ namespace OpenRA.Mods.RA
|
||||
int ticks;
|
||||
Player p;
|
||||
PlayerResources playerResources;
|
||||
PowerManager playerPower;
|
||||
|
||||
int2 baseCenter;
|
||||
XRandom random = new XRandom(); //we do not use the synced random number generator.
|
||||
|
||||
@@ -70,6 +72,7 @@ namespace OpenRA.Mods.RA
|
||||
enabled = true;
|
||||
|
||||
playerResources = p.PlayerActor.Trait<PlayerResources>();
|
||||
playerPower = p.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
int GetPowerProvidedBy(ActorInfo building)
|
||||
@@ -90,7 +93,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
var buildableThings = queue.BuildableItems();
|
||||
|
||||
if (playerResources.PowerProvided <= playerResources.PowerDrained * 1.2) /* try to maintain 20% excess power */
|
||||
if (playerPower.PowerProvided <= playerPower.PowerDrained * 1.2) /* try to maintain 20% excess power */
|
||||
{
|
||||
/* find the best thing we can build which produces power */
|
||||
var best = buildableThings.Where(a => GetPowerProvidedBy(a) > 0)
|
||||
|
||||
@@ -33,7 +33,8 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly OreRefineryInfo Info;
|
||||
readonly PlayerResources Player;
|
||||
readonly PlayerResources PlayerResources;
|
||||
readonly PowerManager PlayerPower;
|
||||
List<Actor> LinkedHarv;
|
||||
|
||||
[Sync]
|
||||
@@ -45,7 +46,9 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
Player = self.Owner.PlayerActor.Trait<PlayerResources> ();
|
||||
PlayerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
|
||||
LinkedHarv = new List<Actor> ();
|
||||
}
|
||||
|
||||
@@ -63,7 +66,7 @@ namespace OpenRA.Mods.RA
|
||||
public void GiveOre (int amount)
|
||||
{
|
||||
if (!Info.LocalStorage)
|
||||
Player.GiveOre(amount);
|
||||
PlayerResources.GiveOre(amount);
|
||||
else
|
||||
{
|
||||
Ore += amount;
|
||||
@@ -80,14 +83,14 @@ namespace OpenRA.Mods.RA
|
||||
if (--nextProcessTime <= 0) {
|
||||
// Convert resources to cash
|
||||
int amount = Math.Min (Ore, Info.ProcessAmount);
|
||||
amount = Math.Min (amount, Player.OreCapacity - Player.Ore);
|
||||
amount = Math.Min (amount, PlayerResources.OreCapacity - PlayerResources.Ore);
|
||||
|
||||
if (amount > 0)
|
||||
{
|
||||
Ore -= amount;
|
||||
Player.GiveOre (amount);
|
||||
PlayerResources.GiveOre (amount);
|
||||
}
|
||||
nextProcessTime = (Player.GetPowerState() == PowerState.Normal)?
|
||||
nextProcessTime = (PlayerPower.GetPowerState() == PowerState.Normal)?
|
||||
Info.ProcessTick : Info.LowPowerProcessTick ;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,14 +20,16 @@ namespace OpenRA.Mods.RA
|
||||
class RequiresPower : IDisable
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly PowerManager power;
|
||||
public RequiresPower( Actor self )
|
||||
{
|
||||
this.self = self;
|
||||
power = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
public bool Disabled
|
||||
{
|
||||
get { return (self.Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() != PowerState.Normal); }
|
||||
get { return (power.GetPowerState() != PowerState.Normal); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
public readonly string BuildPaletteOpen = "bleep13.aud";
|
||||
public readonly string BuildPaletteClose = "bleep13.aud";
|
||||
public readonly string TabClick = "ramenu1.aud";
|
||||
|
||||
|
||||
public BuildPaletteWidget() : base() { }
|
||||
|
||||
public override void Initialize()
|
||||
@@ -449,11 +449,12 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
p.ToInt2() + new int2(5, 5), Color.White);
|
||||
|
||||
var resources = pl.PlayerActor.Trait<PlayerResources>();
|
||||
var power = pl.PlayerActor.Trait<PowerManager>();
|
||||
|
||||
DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
|
||||
(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red ));
|
||||
|
||||
var lowpower = resources.GetPowerState() != PowerState.Normal;
|
||||
var lowpower = power.GetPowerState() != PowerState.Normal;
|
||||
var time = CurrentQueue.GetBuildTime(info.Name)
|
||||
* ((lowpower)? CurrentQueue.Info.LowPowerSlowdown : 1);
|
||||
DrawRightAligned(WorldUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red: Color.White);
|
||||
@@ -461,7 +462,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var bi = info.Traits.GetOrDefault<BuildingInfo>();
|
||||
if (bi != null)
|
||||
DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
|
||||
((resources.PowerProvided - resources.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
|
||||
((power.PowerProvided - power.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
|
||||
|
||||
p += new int2(5, 35);
|
||||
if (!canBuildThis)
|
||||
|
||||
@@ -29,11 +29,11 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
powerCollection = "power-" + world.LocalPlayer.Country.Race;
|
||||
|
||||
var resources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
|
||||
var power = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
|
||||
|
||||
// Nothing to draw
|
||||
if (resources.PowerProvided == 0
|
||||
&& resources.PowerDrained == 0)
|
||||
if (power.PowerProvided == 0
|
||||
&& power.PowerDrained == 0)
|
||||
return;
|
||||
|
||||
// Draw bar horizontally
|
||||
@@ -41,18 +41,18 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var barEnd = barStart + new float2(powerSize.Width, 0);
|
||||
|
||||
float powerScaleBy = 100;
|
||||
var maxPower = Math.Max(resources.PowerProvided, resources.PowerDrained);
|
||||
var maxPower = Math.Max(power.PowerProvided, power.PowerDrained);
|
||||
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
|
||||
|
||||
// Current power supply
|
||||
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (resources.PowerProvided / powerScaleBy);
|
||||
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerProvided / powerScaleBy);
|
||||
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
|
||||
float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
|
||||
|
||||
var color = Color.LimeGreen;
|
||||
if (resources.GetPowerState() == PowerState.Low)
|
||||
if (power.GetPowerState() == PowerState.Low)
|
||||
color = Color.Orange;
|
||||
if (resources.GetPowerState() == PowerState.Critical)
|
||||
if (power.GetPowerState() == PowerState.Critical)
|
||||
color = Color.Red;
|
||||
|
||||
var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
|
||||
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
// Power usage indicator
|
||||
var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
|
||||
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (resources.PowerDrained / powerScaleBy);
|
||||
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerDrained / powerScaleBy);
|
||||
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
|
||||
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user