Begin splitting power into its own trait; incomplete and non-working.
This commit is contained in:
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -227,6 +227,7 @@
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<Compile Include="Graphics\CursorProvider.cs" />
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<Compile Include="Graphics\CursorProvider.cs" />
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<Compile Include="Traits\Player\TechTree.cs" />
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<Compile Include="Traits\Player\TechTree.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\PowerManager.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -15,7 +15,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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public class ClassicProductionQueueInfo : ProductionQueueInfo, ITraitPrerequisite<TechTreeInfo>
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public class ClassicProductionQueueInfo : ProductionQueueInfo, ITraitPrerequisite<TechTreeInfo>, ITraitPrerequisite<PowerManagerInfo>, ITraitPrerequisite<PlayerResourcesInfo>
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{
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{
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public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init.self, this); }
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public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init.self, this); }
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}
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}
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@@ -45,17 +45,53 @@ namespace OpenRA.Traits
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public int OreCapacity;
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public int OreCapacity;
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[Sync]
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[Sync]
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public int DisplayOre;
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public int DisplayOre;
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public float GetSiloFullness() { return (float)Ore / OreCapacity; }
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public void GiveOre(int num)
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{
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Ore += num;
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if (Ore > OreCapacity)
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{
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nextSiloAdviceTime = 0;
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Ore = OreCapacity;
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}
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}
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[Sync]
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public bool TakeOre(int num)
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public int PowerProvided;
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{
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[Sync]
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if (Ore < num) return false;
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public int PowerDrained;
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Ore -= num;
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return true;
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}
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public void GiveCash(int num)
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{
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Cash += num;
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}
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public bool TakeCash(int num)
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{
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if (Cash + Ore < num) return false;
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// Spend ore before cash
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Ore -= num;
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if (Ore < 0)
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{
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Cash += Ore;
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Ore = 0;
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}
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return true;
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}
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const float displayCashFracPerFrame = .07f;
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const float displayCashFracPerFrame = .07f;
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const int displayCashDeltaPerFrame = 37;
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const int displayCashDeltaPerFrame = 37;
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int nextSiloAdviceTime = 0;
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int nextSiloAdviceTime = 0;
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void TickOre(Actor self)
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public void Tick(Actor self)
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{
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{
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OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
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OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
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.Sum(a => a.Trait.Capacity);
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.Sum(a => a.Trait.Capacity);
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@@ -102,91 +138,5 @@ namespace OpenRA.Traits
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Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
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Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
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}
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}
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}
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}
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int nextPowerAdviceTime = 0;
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void TickPower()
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{
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var oldBalance = PowerProvided - PowerDrained;
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PowerProvided = 0;
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PowerDrained = 0;
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var myBuildings = Owner.World.Queries.OwnedBy[Owner].WithTrait<Building>();
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foreach (var a in myBuildings)
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{
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var q = a.Trait.GetPowerUsage();
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if (q > 0)
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PowerProvided += q;
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else
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PowerDrained -= q;
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}
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if (PowerProvided - PowerDrained < 0)
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if (PowerProvided - PowerDrained != oldBalance)
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nextPowerAdviceTime = 0;
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if (--nextPowerAdviceTime <= 0)
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{
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if (PowerProvided - PowerDrained < 0)
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Owner.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
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nextPowerAdviceTime = AdviceInterval;
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}
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}
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public PowerState GetPowerState()
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{
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if (PowerProvided >= PowerDrained) return PowerState.Normal;
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if (PowerProvided > PowerDrained / 2) return PowerState.Low;
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return PowerState.Critical;
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}
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public float GetSiloFullness() { return (float)Ore / OreCapacity; }
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public void GiveOre(int num)
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{
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Ore += num;
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if (Ore > OreCapacity)
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{
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nextSiloAdviceTime = 0;
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Ore = OreCapacity;
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}
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}
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public bool TakeOre(int num)
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{
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if (Ore < num) return false;
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Ore -= num;
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return true;
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}
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public void GiveCash(int num)
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{
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Cash += num;
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}
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public bool TakeCash(int num)
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{
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if (Cash + Ore < num) return false;
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// Spend ore before cash
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Ore -= num;
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if (Ore < 0)
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{
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Cash += Ore;
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Ore = 0;
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}
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return true;
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}
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public void Tick(Actor self)
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{
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TickPower();
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TickOre(self);
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}
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}
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}
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}
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}
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108
OpenRA.Game/Traits/Player/PowerManager.cs
Normal file
108
OpenRA.Game/Traits/Player/PowerManager.cs
Normal file
@@ -0,0 +1,108 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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public class PowerManagerInfo : ITraitInfo
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{
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public readonly int AdviceInterval = 250;
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public object Create(ActorInitializer init) { return new PowerManager(init, this); }
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}
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public class PowerManager : ITick
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{
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PowerManagerInfo Info;
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Player Player;
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Dictionary<Actor, int> PowerDrain = new Dictionary<Actor, int>();
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[Sync] int totalProvided;
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public int PowerProvided { get { return totalProvided; } }
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[Sync] int totalDrained;
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public int PowerDrained { get { return totalDrained; } }
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public PowerManager(ActorInitializer init, PowerManagerInfo info)
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{
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Info = info;
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Player = init.self.Owner;
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init.world.ActorAdded += ActorAdded;
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init.world.ActorRemoved += ActorRemoved;
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}
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public void ActorAdded(Actor a)
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{
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if (a.Owner != Player || !a.HasTrait<Building>())
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return;
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PowerDrain.Add(a, a.Trait<Building>().GetPowerUsage());
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UpdateTotals();
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}
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public void UpdateActor(Actor a, int newPower)
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{
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if (a.Owner != Player || !a.HasTrait<Building>())
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return;
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PowerDrain[a] = newPower;
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UpdateTotals();
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}
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public void ActorRemoved(Actor a)
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{
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if (a.Owner != Player || !a.HasTrait<Building>())
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return;
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PowerDrain.Remove(a);
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UpdateTotals();
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}
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void UpdateTotals()
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{
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foreach (var p in PowerDrain.Values)
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{
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if (p > 0)
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totalProvided += p;
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else
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totalDrained -= p;
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}
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}
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int nextPowerAdviceTime = 0;
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bool wasLowPower = false;
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public void Tick(Actor self)
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{
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var lowPower = totalProvided < totalDrained;
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if (lowPower && !wasLowPower)
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nextPowerAdviceTime = 0;
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|
wasLowPower = lowPower;
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if (--nextPowerAdviceTime <= 0)
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|
{
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|
if (lowPower)
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|
Player.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
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|
nextPowerAdviceTime = Info.AdviceInterval;
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|
}
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|
}
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|
public PowerState GetPowerState()
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|
{
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|
if (PowerProvided >= PowerDrained) return PowerState.Normal;
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|
if (PowerProvided > PowerDrained / 2) return PowerState.Low;
|
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|
return PowerState.Critical;
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|
}
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|
}
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|
}
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@@ -26,6 +26,8 @@ namespace OpenRA.Traits
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{
|
{
|
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public readonly Actor self;
|
public readonly Actor self;
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public ProductionQueueInfo Info;
|
public ProductionQueueInfo Info;
|
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|
readonly PowerManager PlayerPower;
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|
readonly PlayerResources PlayerResources;
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|
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// TODO: sync these
|
// TODO: sync these
|
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// A list of things we are currently building
|
// A list of things we are currently building
|
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@@ -38,7 +40,9 @@ namespace OpenRA.Traits
|
|||||||
{
|
{
|
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this.self = self;
|
this.self = self;
|
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this.Info = info;
|
this.Info = info;
|
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|
PlayerResources = playerActor.Trait<PlayerResources>();
|
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|
PlayerPower = playerActor.Trait<PowerManager>();
|
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|
|
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var ttc = playerActor.Trait<TechTree>();
|
var ttc = playerActor.Trait<TechTree>();
|
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|
|
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foreach (var a in AllBuildables(Info.Type))
|
foreach (var a in AllBuildables(Info.Type))
|
||||||
@@ -119,7 +123,7 @@ namespace OpenRA.Traits
|
|||||||
FinishProduction();
|
FinishProduction();
|
||||||
}
|
}
|
||||||
if( Queue.Count > 0 )
|
if( Queue.Count > 0 )
|
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Queue[ 0 ].Tick( self.Owner );
|
Queue[ 0 ].Tick( PlayerResources, PlayerPower );
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResolveOrder( Actor self, Order order )
|
public void ResolveOrder( Actor self, Order order )
|
||||||
@@ -249,7 +253,6 @@ namespace OpenRA.Traits
|
|||||||
|
|
||||||
public bool Paused = false, Done = false;
|
public bool Paused = false, Done = false;
|
||||||
public Action OnComplete;
|
public Action OnComplete;
|
||||||
|
|
||||||
int slowdown = 0;
|
int slowdown = 0;
|
||||||
|
|
||||||
public ProductionItem(ProductionQueue queue, string item, int time, int cost, Action onComplete)
|
public ProductionItem(ProductionQueue queue, string item, int time, int cost, Action onComplete)
|
||||||
@@ -264,7 +267,7 @@ namespace OpenRA.Traits
|
|||||||
Log.Write("debug", "new ProductionItem: {0} time={1} cost={2}", item, time, cost);
|
Log.Write("debug", "new ProductionItem: {0} time={1} cost={2}", item, time, cost);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Player player)
|
public void Tick(PlayerResources pr, PowerManager pm)
|
||||||
{
|
{
|
||||||
if (Done)
|
if (Done)
|
||||||
{
|
{
|
||||||
@@ -274,7 +277,7 @@ namespace OpenRA.Traits
|
|||||||
|
|
||||||
if (Paused) return;
|
if (Paused) return;
|
||||||
|
|
||||||
if (player.PlayerActor.Trait<PlayerResources>().GetPowerState() != PowerState.Normal)
|
if (pm.GetPowerState() != PowerState.Normal)
|
||||||
{
|
{
|
||||||
if (--slowdown <= 0)
|
if (--slowdown <= 0)
|
||||||
slowdown = Queue.Info.LowPowerSlowdown;
|
slowdown = Queue.Info.LowPowerSlowdown;
|
||||||
@@ -283,7 +286,7 @@ namespace OpenRA.Traits
|
|||||||
}
|
}
|
||||||
|
|
||||||
var costThisFrame = RemainingCost / RemainingTime;
|
var costThisFrame = RemainingCost / RemainingTime;
|
||||||
if (costThisFrame != 0 && !player.PlayerActor.Trait<PlayerResources>().TakeCash(costThisFrame)) return;
|
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame)) return;
|
||||||
RemainingCost -= costThisFrame;
|
RemainingCost -= costThisFrame;
|
||||||
RemainingTime -= 1;
|
RemainingTime -= 1;
|
||||||
if (RemainingTime > 0) return;
|
if (RemainingTime > 0) return;
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace OpenRA.Traits
|
namespace OpenRA.Traits
|
||||||
{
|
{
|
||||||
public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeInfo>
|
public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeInfo>, ITraitPrerequisite<PowerManagerInfo>
|
||||||
{
|
{
|
||||||
public readonly bool RequiresPower = true;
|
public readonly bool RequiresPower = true;
|
||||||
public readonly bool OneShot = false;
|
public readonly bool OneShot = false;
|
||||||
@@ -52,12 +52,14 @@ namespace OpenRA.Traits
|
|||||||
bool notifiedCharging;
|
bool notifiedCharging;
|
||||||
bool notifiedReady;
|
bool notifiedReady;
|
||||||
|
|
||||||
|
readonly PowerManager PlayerPower;
|
||||||
public SupportPower(Actor self, SupportPowerInfo info)
|
public SupportPower(Actor self, SupportPowerInfo info)
|
||||||
{
|
{
|
||||||
Info = info;
|
Info = info;
|
||||||
RemainingTime = TotalTime;
|
RemainingTime = TotalTime;
|
||||||
Self = self;
|
Self = self;
|
||||||
Owner = self.Owner;
|
Owner = self.Owner;
|
||||||
|
PlayerPower = self.Trait<PowerManager>();
|
||||||
|
|
||||||
effectivePrereq = Info.Prerequisites
|
effectivePrereq = Info.Prerequisites
|
||||||
.Select(a => a.ToLowerInvariant()).ToArray();
|
.Select(a => a.ToLowerInvariant()).ToArray();
|
||||||
@@ -98,7 +100,7 @@ namespace OpenRA.Traits
|
|||||||
bool IsPowered()
|
bool IsPowered()
|
||||||
{
|
{
|
||||||
if (effectivePrereq.Count() == 0)
|
if (effectivePrereq.Count() == 0)
|
||||||
return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
|
return PlayerPower.GetPowerState() == PowerState.Normal;
|
||||||
|
|
||||||
// Takes 0.3ms on pchote's machine -- calling it every tick for every active special power is retarded
|
// Takes 0.3ms on pchote's machine -- calling it every tick for every active special power is retarded
|
||||||
var buildings = TechTree.GatherBuildings(Owner);
|
var buildings = TechTree.GatherBuildings(Owner);
|
||||||
|
|||||||
@@ -32,6 +32,8 @@ namespace OpenRA.Mods.RA
|
|||||||
int ticks;
|
int ticks;
|
||||||
Player p;
|
Player p;
|
||||||
PlayerResources playerResources;
|
PlayerResources playerResources;
|
||||||
|
PowerManager playerPower;
|
||||||
|
|
||||||
int2 baseCenter;
|
int2 baseCenter;
|
||||||
XRandom random = new XRandom(); //we do not use the synced random number generator.
|
XRandom random = new XRandom(); //we do not use the synced random number generator.
|
||||||
|
|
||||||
@@ -70,6 +72,7 @@ namespace OpenRA.Mods.RA
|
|||||||
enabled = true;
|
enabled = true;
|
||||||
|
|
||||||
playerResources = p.PlayerActor.Trait<PlayerResources>();
|
playerResources = p.PlayerActor.Trait<PlayerResources>();
|
||||||
|
playerPower = p.PlayerActor.Trait<PowerManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetPowerProvidedBy(ActorInfo building)
|
int GetPowerProvidedBy(ActorInfo building)
|
||||||
@@ -90,7 +93,7 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
var buildableThings = queue.BuildableItems();
|
var buildableThings = queue.BuildableItems();
|
||||||
|
|
||||||
if (playerResources.PowerProvided <= playerResources.PowerDrained * 1.2) /* try to maintain 20% excess power */
|
if (playerPower.PowerProvided <= playerPower.PowerDrained * 1.2) /* try to maintain 20% excess power */
|
||||||
{
|
{
|
||||||
/* find the best thing we can build which produces power */
|
/* find the best thing we can build which produces power */
|
||||||
var best = buildableThings.Where(a => GetPowerProvidedBy(a) > 0)
|
var best = buildableThings.Where(a => GetPowerProvidedBy(a) > 0)
|
||||||
|
|||||||
@@ -33,7 +33,8 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
readonly Actor self;
|
readonly Actor self;
|
||||||
readonly OreRefineryInfo Info;
|
readonly OreRefineryInfo Info;
|
||||||
readonly PlayerResources Player;
|
readonly PlayerResources PlayerResources;
|
||||||
|
readonly PowerManager PlayerPower;
|
||||||
List<Actor> LinkedHarv;
|
List<Actor> LinkedHarv;
|
||||||
|
|
||||||
[Sync]
|
[Sync]
|
||||||
@@ -45,7 +46,9 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
this.self = self;
|
this.self = self;
|
||||||
Info = info;
|
Info = info;
|
||||||
Player = self.Owner.PlayerActor.Trait<PlayerResources> ();
|
PlayerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||||
|
PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||||
|
|
||||||
LinkedHarv = new List<Actor> ();
|
LinkedHarv = new List<Actor> ();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +66,7 @@ namespace OpenRA.Mods.RA
|
|||||||
public void GiveOre (int amount)
|
public void GiveOre (int amount)
|
||||||
{
|
{
|
||||||
if (!Info.LocalStorage)
|
if (!Info.LocalStorage)
|
||||||
Player.GiveOre(amount);
|
PlayerResources.GiveOre(amount);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Ore += amount;
|
Ore += amount;
|
||||||
@@ -80,14 +83,14 @@ namespace OpenRA.Mods.RA
|
|||||||
if (--nextProcessTime <= 0) {
|
if (--nextProcessTime <= 0) {
|
||||||
// Convert resources to cash
|
// Convert resources to cash
|
||||||
int amount = Math.Min (Ore, Info.ProcessAmount);
|
int amount = Math.Min (Ore, Info.ProcessAmount);
|
||||||
amount = Math.Min (amount, Player.OreCapacity - Player.Ore);
|
amount = Math.Min (amount, PlayerResources.OreCapacity - PlayerResources.Ore);
|
||||||
|
|
||||||
if (amount > 0)
|
if (amount > 0)
|
||||||
{
|
{
|
||||||
Ore -= amount;
|
Ore -= amount;
|
||||||
Player.GiveOre (amount);
|
PlayerResources.GiveOre (amount);
|
||||||
}
|
}
|
||||||
nextProcessTime = (Player.GetPowerState() == PowerState.Normal)?
|
nextProcessTime = (PlayerPower.GetPowerState() == PowerState.Normal)?
|
||||||
Info.ProcessTick : Info.LowPowerProcessTick ;
|
Info.ProcessTick : Info.LowPowerProcessTick ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,14 +20,16 @@ namespace OpenRA.Mods.RA
|
|||||||
class RequiresPower : IDisable
|
class RequiresPower : IDisable
|
||||||
{
|
{
|
||||||
readonly Actor self;
|
readonly Actor self;
|
||||||
|
readonly PowerManager power;
|
||||||
public RequiresPower( Actor self )
|
public RequiresPower( Actor self )
|
||||||
{
|
{
|
||||||
this.self = self;
|
this.self = self;
|
||||||
|
power = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Disabled
|
public bool Disabled
|
||||||
{
|
{
|
||||||
get { return (self.Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() != PowerState.Normal); }
|
get { return (power.GetPowerState() != PowerState.Normal); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
public readonly string BuildPaletteOpen = "bleep13.aud";
|
public readonly string BuildPaletteOpen = "bleep13.aud";
|
||||||
public readonly string BuildPaletteClose = "bleep13.aud";
|
public readonly string BuildPaletteClose = "bleep13.aud";
|
||||||
public readonly string TabClick = "ramenu1.aud";
|
public readonly string TabClick = "ramenu1.aud";
|
||||||
|
|
||||||
public BuildPaletteWidget() : base() { }
|
public BuildPaletteWidget() : base() { }
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -449,11 +449,12 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
p.ToInt2() + new int2(5, 5), Color.White);
|
p.ToInt2() + new int2(5, 5), Color.White);
|
||||||
|
|
||||||
var resources = pl.PlayerActor.Trait<PlayerResources>();
|
var resources = pl.PlayerActor.Trait<PlayerResources>();
|
||||||
|
var power = pl.PlayerActor.Trait<PowerManager>();
|
||||||
|
|
||||||
DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
|
DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
|
||||||
(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red ));
|
(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red ));
|
||||||
|
|
||||||
var lowpower = resources.GetPowerState() != PowerState.Normal;
|
var lowpower = power.GetPowerState() != PowerState.Normal;
|
||||||
var time = CurrentQueue.GetBuildTime(info.Name)
|
var time = CurrentQueue.GetBuildTime(info.Name)
|
||||||
* ((lowpower)? CurrentQueue.Info.LowPowerSlowdown : 1);
|
* ((lowpower)? CurrentQueue.Info.LowPowerSlowdown : 1);
|
||||||
DrawRightAligned(WorldUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red: Color.White);
|
DrawRightAligned(WorldUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red: Color.White);
|
||||||
@@ -461,7 +462,7 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
var bi = info.Traits.GetOrDefault<BuildingInfo>();
|
var bi = info.Traits.GetOrDefault<BuildingInfo>();
|
||||||
if (bi != null)
|
if (bi != null)
|
||||||
DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
|
DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
|
||||||
((resources.PowerProvided - resources.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
|
((power.PowerProvided - power.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
|
||||||
|
|
||||||
p += new int2(5, 35);
|
p += new int2(5, 35);
|
||||||
if (!canBuildThis)
|
if (!canBuildThis)
|
||||||
|
|||||||
@@ -29,11 +29,11 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
{
|
{
|
||||||
powerCollection = "power-" + world.LocalPlayer.Country.Race;
|
powerCollection = "power-" + world.LocalPlayer.Country.Race;
|
||||||
|
|
||||||
var resources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
|
var power = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
|
||||||
|
|
||||||
// Nothing to draw
|
// Nothing to draw
|
||||||
if (resources.PowerProvided == 0
|
if (power.PowerProvided == 0
|
||||||
&& resources.PowerDrained == 0)
|
&& power.PowerDrained == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Draw bar horizontally
|
// Draw bar horizontally
|
||||||
@@ -41,18 +41,18 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
var barEnd = barStart + new float2(powerSize.Width, 0);
|
var barEnd = barStart + new float2(powerSize.Width, 0);
|
||||||
|
|
||||||
float powerScaleBy = 100;
|
float powerScaleBy = 100;
|
||||||
var maxPower = Math.Max(resources.PowerProvided, resources.PowerDrained);
|
var maxPower = Math.Max(power.PowerProvided, power.PowerDrained);
|
||||||
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
|
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
|
||||||
|
|
||||||
// Current power supply
|
// Current power supply
|
||||||
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (resources.PowerProvided / powerScaleBy);
|
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerProvided / powerScaleBy);
|
||||||
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
|
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
|
||||||
float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
|
float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
|
||||||
|
|
||||||
var color = Color.LimeGreen;
|
var color = Color.LimeGreen;
|
||||||
if (resources.GetPowerState() == PowerState.Low)
|
if (power.GetPowerState() == PowerState.Low)
|
||||||
color = Color.Orange;
|
color = Color.Orange;
|
||||||
if (resources.GetPowerState() == PowerState.Critical)
|
if (power.GetPowerState() == PowerState.Critical)
|
||||||
color = Color.Red;
|
color = Color.Red;
|
||||||
|
|
||||||
var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
|
var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
|
||||||
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Widgets
|
|||||||
|
|
||||||
// Power usage indicator
|
// Power usage indicator
|
||||||
var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
|
var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
|
||||||
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (resources.PowerDrained / powerScaleBy);
|
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerDrained / powerScaleBy);
|
||||||
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
|
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
|
||||||
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
|
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
|
||||||
|
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ Player:
|
|||||||
SelectTargetSound: select1.aud
|
SelectTargetSound: select1.aud
|
||||||
UnitType: a10
|
UnitType: a10
|
||||||
ConquestVictoryConditions:
|
ConquestVictoryConditions:
|
||||||
|
PowerManager:
|
||||||
PlayerResources:
|
PlayerResources:
|
||||||
InitialCash: 5000
|
InitialCash: 5000
|
||||||
ActorGroupProxy:
|
ActorGroupProxy:
|
||||||
|
|||||||
@@ -92,6 +92,7 @@ Player:
|
|||||||
SelectTargetSound: slcttgt1.aud
|
SelectTargetSound: slcttgt1.aud
|
||||||
FlareType: flare
|
FlareType: flare
|
||||||
ConquestVictoryConditions:
|
ConquestVictoryConditions:
|
||||||
|
PowerManager:
|
||||||
PlayerResources:
|
PlayerResources:
|
||||||
InitialCash: 5000
|
InitialCash: 5000
|
||||||
ActorGroupProxy:
|
ActorGroupProxy:
|
||||||
|
|||||||
Reference in New Issue
Block a user