don't use ScrollDirection.Set when it's not needed

This commit is contained in:
Chris Forbes
2011-07-11 23:17:27 +12:00
committed by Paul Chote
parent 1196948a13
commit ceaca47747

View File

@@ -56,17 +56,12 @@ namespace OpenRA.Graphics
public ScrollDirection GetBlockedDirections()
{
ScrollDirection blockedDirections = ScrollDirection.None;
if(scrollPosition.Y <= adjustedMapBounds.Top)
blockedDirections = blockedDirections.Set(ScrollDirection.Up, true);
if(scrollPosition.X <= adjustedMapBounds.Left)
blockedDirections = blockedDirections.Set(ScrollDirection.Left, true);
if(scrollPosition.Y >= adjustedMapBounds.Bottom)
blockedDirections = blockedDirections.Set(ScrollDirection.Down, true);
if(scrollPosition.X >= adjustedMapBounds.Right)
blockedDirections = blockedDirections.Set(ScrollDirection.Right, true);
return blockedDirections;
var ret = ScrollDirection.None;
if(scrollPosition.Y <= adjustedMapBounds.Top) ret |= ScrollDirection.Up;
if(scrollPosition.X <= adjustedMapBounds.Left) ret |= ScrollDirection.Left;
if(scrollPosition.Y >= adjustedMapBounds.Bottom) ret |= ScrollDirection.Down;
if(scrollPosition.X >= adjustedMapBounds.Right) ret |= ScrollDirection.Right;
return ret;
}
public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)