@@ -23,21 +23,24 @@ namespace OpenRA.Mods.RA
|
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public readonly int Chance = 100;
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public readonly int[] InfDeath = null;
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public object Create (ActorInitializer init) { return new Explodes(this); }
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||||
public object Create(ActorInitializer init) { return new Explodes(this); }
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}
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||||
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||||
class Explodes : INotifyKilled
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{
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||||
readonly ExplodesInfo Info;
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readonly ExplodesInfo explodesInfo;
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||||
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||||
public Explodes( ExplodesInfo info ) { Info = info; }
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public Explodes(ExplodesInfo info) { explodesInfo = info; }
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||||
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public void Killed(Actor self, AttackInfo e)
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{
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||||
if (self.World.SharedRandom.Next(100) > Info.Chance)
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if (!self.IsInWorld)
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return;
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||||
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||||
if (Info.InfDeath != null && e.Warhead != null && !Info.InfDeath.Contains(e.Warhead.InfDeath))
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||||
if (self.World.SharedRandom.Next(100) > explodesInfo.Chance)
|
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return;
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||||
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||||
if (explodesInfo.InfDeath != null && e.Warhead != null && !explodesInfo.InfDeath.Contains(e.Warhead.InfDeath))
|
||||
return;
|
||||
|
||||
var weapon = ChooseWeaponForExplosion(self);
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||||
@@ -48,7 +51,7 @@ namespace OpenRA.Mods.RA
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||||
string ChooseWeaponForExplosion(Actor self)
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||||
{
|
||||
var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
|
||||
return shouldExplode ? Info.Weapon : Info.EmptyWeapon;
|
||||
return shouldExplode ? explodesInfo.Weapon : explodesInfo.EmptyWeapon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user