... and the rest.

This commit is contained in:
Bob
2010-01-12 22:32:27 +13:00
parent 16a9189bec
commit cecc163e52
8 changed files with 27 additions and 136 deletions

View File

@@ -112,10 +112,10 @@ namespace OpenRa.Game
tabSprites = groups
.SelectMany(g => Rules.Categories[g])
.Where(u => Rules.UnitInfo[u].TechLevel != -1)
.Where(u => Rules.NewUnitInfo[u].Traits.Contains<BuildableInfo>())
.ToDictionary(
u => u,
u => SpriteSheetBuilder.LoadAllSprites(Rules.UnitInfo[u].Icon ?? (u + "icon"))[0]);
u => SpriteSheetBuilder.LoadAllSprites(Rules.NewUnitInfo[u].Traits.Get<BuildableInfo>().Icon ?? (u + "icon"))[0]);
spsprites = Rules.SupportPowerInfo
.ToDictionary(
@@ -531,8 +531,8 @@ namespace OpenRa.Game
var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.Where(a => Rules.UnitInfo[a].TechLevel != -1)
.OrderBy(a => Rules.UnitInfo[a].TechLevel);
.Where(a => Rules.NewUnitInfo[a].Traits.Contains<BuildableInfo>())
.OrderBy(a => Rules.NewUnitInfo[a].Traits.Get<BuildableInfo>().TechLevel);
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();