diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 77aafc6e8a..655d2adda3 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -66,6 +66,7 @@ TargetableBuilding: TargetTypes: Ground, C4 RenderBuildingWall: + Type: wall GivesExperience: EditorAppearance: RelativeToTopLeft: yes diff --git a/mods/ts/rules/structures.yaml b/mods/ts/rules/structures.yaml index 5756d433da..6cd3ee7ffa 100644 --- a/mods/ts/rules/structures.yaml +++ b/mods/ts/rules/structures.yaml @@ -886,6 +886,9 @@ GAVULC: Sequence: idle-lights LineBuildNode: Types: turret + -RenderBuilding: + RenderBuildingWall: + Type: wall #TODO: Placeholder, replace with Component Tower + RPG Upgrade GAROCK: @@ -932,6 +935,9 @@ GAROCK: Sequence: idle-lights LineBuildNode: Types: turret + -RenderBuilding: + RenderBuildingWall: + Type: wall #TODO: Placeholder, replace with Component Tower + SAM Upgrade GACSAM: @@ -978,6 +984,9 @@ GACSAM: Sequence: idle-lights LineBuildNode: Types: turret + -RenderBuilding: + RenderBuildingWall: + Type: wall NASAM: Inherits: ^Building