From cefc848ee86c05b4f60734cddc075069d0657bad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Wed, 23 Jul 2014 06:45:07 +0200 Subject: [PATCH] visually attach component towers to walls --- mods/ts/rules/defaults.yaml | 1 + mods/ts/rules/structures.yaml | 9 +++++++++ 2 files changed, 10 insertions(+) diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 77aafc6e8a..655d2adda3 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -66,6 +66,7 @@ TargetableBuilding: TargetTypes: Ground, C4 RenderBuildingWall: + Type: wall GivesExperience: EditorAppearance: RelativeToTopLeft: yes diff --git a/mods/ts/rules/structures.yaml b/mods/ts/rules/structures.yaml index 5756d433da..6cd3ee7ffa 100644 --- a/mods/ts/rules/structures.yaml +++ b/mods/ts/rules/structures.yaml @@ -886,6 +886,9 @@ GAVULC: Sequence: idle-lights LineBuildNode: Types: turret + -RenderBuilding: + RenderBuildingWall: + Type: wall #TODO: Placeholder, replace with Component Tower + RPG Upgrade GAROCK: @@ -932,6 +935,9 @@ GAROCK: Sequence: idle-lights LineBuildNode: Types: turret + -RenderBuilding: + RenderBuildingWall: + Type: wall #TODO: Placeholder, replace with Component Tower + SAM Upgrade GACSAM: @@ -978,6 +984,9 @@ GACSAM: Sequence: idle-lights LineBuildNode: Types: turret + -RenderBuilding: + RenderBuildingWall: + Type: wall NASAM: Inherits: ^Building